Because We May
One of the cornerstones of indie game development is, if you'll allow us a moment on our soapbox, freedom. The freedom to make the game you want exactly how you want to make it. While this doesn't always pan out to be as glamorous as it may seem, creating and releasing indie games is an art mixed with a science tempered by the cold hard realities of business. And in a world where distributing your game across multiple platforms is commonplace, there's some very real competition to tangle with out there.
Enter Because We May, an indie game anti-sale dreamed up by Ron Carmel that celebrates developer freedom. Freedom that includes the ability to promote and price your game as you see fit. Not every distribution platform allows this, but for the several hundred games featured on Because We May, you will see serious price slashes right alongside price increases. Why? Because we may, that's why!
Yes, it's an anti-sale with a price increase or two. With so many bundles and pay-what-you-want schemes choking the intertubes every week, the speed at which game prices are racing to the bottom threatens to devalue the honest work indie game developers put into their products. So, why not charge 300% extra for your game this week? This is how some people pay rent!
Because We May runs from May 24 through June 1 and features several hundred games for Windows, Linux, iOS, Android and Mac, sold either directly or through distribution portals like Steam, Desura, and Indievania. Most games are actually on sale for a lower price, but either way, all games are made by indie developers who have the pleasure (and the responsibility) of selling and promoting their own games. It's one of the best ways to support the people that make the things that make you happy!
Here are just a few of the games you'll find on Because We May, many of which are available on multiple platforms: