A quiet night means the perfect time to escape the troubles of home with a good book, right? Except in Ivan Zanotti's horror adventure game NothingElse, your relaxing escapism takes a turn for the terrifyingly surreal when you find yourself pulled into another layer of reality that seems to resemble your own... only more warped and unsettling. Use the [arrow] keys to move and [Z] to interact. You'll need to click on some objects as well, usually those in close-up screens, and not every interactive item highlights when you pass by it, so make sure to examine everything.
NothingElse is short, but still might give players a bit of trouble, with puzzles that rely more on interpreting visual or deliberately strangely phrased clues to proceed. The control scheme is a little odd, and the combination of mouse, [arrows], and [Z] to play doesn't really feel natural, especially since it's never that clear when you need to click on something, or whether an unhighlighted object is something you should check out. The story is, uh. Well. It's there. Sort of. So much is left up to interpretation or stated artfully rather than frankly that it's easy to come out a little bewildered, but it's not a happy game. Freaky? Absolutely. Though nowhere near as creative in gameplay and frights as the developer's previous hit, Imscared, NothingElse has some seriously unnerving and tense moments that can make your skin crawl. Part of a good horror story, I've always believed, is allowing the viewer to fill in all the missing gaps themselves. After all, someone's personal imagined horror is always going to scare them more than anything you come right out and tell them. Is NothingElse too ambiguous? That's up to you. But with some creative imagery and tense moments, it's still worth checking out for the short time it'll take.
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