Thy Dungeonman 3: Behold Thy Graphics!
Thy Dungeonman 3: Behold Thy Graphics! is a parody of the old 5¼-inch floppy text and graphic adventure games. Made by Videlectrix, Homestar Runner's fictional software design company, Dungeonman 3 sports "state-of-the-art amber monochrome visuals" (circa 1980), real-time simulated medieval English text, a parser that talks back to you, and enough mocked adventure game cliches to fill your beer stein twice full.
You start at the most noblest of places: a dungeon cell. After escaping certain doom, you find the very FLASK you have been questing for. But as the fates would have it, as soon as you reach for the vial the dungeon collapses and transports you to a strange crossroads in a meadow. In your never-ending quest for the FLASK you must gather clues, steal from monks, seduce an old hag, enter the street that doesn't have a FLYER on the GROUND, and put up with CAPITALIZED WORDS. Thy life is torturous. But hey... behold those graphics!
Like most Videlectrix games (see Peasant's Quest), Dungeonman 3 is short but very well-written. It never takes itself seriously and pokes fun at common adventure game conventions at every turn (Westerberg is in the east?! Forsooth!). It's done in the style of old monochrome computer games, complete with simulated load delays and the sound of the disc drive reading the media. Awww... Videlectrix, you make me weep with nostalgia!
It's not the puzzles, the ending or even the game itself that makes Dungeonman 3 worthwhile, it's the parody at every parser input. Get more information and some trivia at the wiki, plus a turn-by-turn walkthrough as well.
What wouldst thy deau if thee were trapped in a dungeon most despairingly dark? If thou art feeling worthy of partaking in an adventure most noble, take ye courage and ye shall partake in Dungeonman 3. Ye. Playeth.