Weekday Escape N°72
So. Another week has passed. A lot has happened this week, too. But that's not what we're here to talk about, are we? Although, if I'm going to be honest, I'm going to say I've missed you since our last get together. I sometimes wonder what you're doing, where you've been, if you're, for whatever reason, you know, having fun without me? Eh, not that I'm checking up on you or anything but I noticed that you've been a little quiet lately. Let's talk about these escape games then, ya? Before things get too awkward with silent pauses and all that. Luckily for us escape-the-room aficionados, production of escape games has been bustling this spring. It's more than possible you haven't even finished playing the past week's worth that were reviewed here on JIG. Be that as it may be, tell me what you think of these next three games, chosen from Hottategoya, MayMay and No1Game...
Escape from the Similar Rooms 19 - Starting off, this latest installment in Hottategoya's very like looking rooms escape series is about what you expect having played Hottategoya's games before: Stark, clean aesthetics; clues embedded in the environment; logical puzzles; somewhat disorientating layout. A puzzle or two expect you to go the extra step, not necessarily more cranially troublesome as much as it creates another layer to the clue deciphering you'll have to do. It's hard to fault the designer, though, for asking us to work for our freedom. And, it's nice to see continued thought and creativity going into the formula.
Ready for Adventure? - Oh MayMay. Yes, of course, dear MayMay, yes we are ready for some adventure. But why do you ask and yet then trap us in this abandoned yard with its high walls and broken rope ladders? Hurumph, okay then. Let's just look around and see what we can piece together for our upcoming adventure. Never mind a few little inconsistencies (glitches) in the design, the puzzles are clear enough to make sense of, even if the clues are not altogether too clearly presented or user-friendly. Following a particular protocol in how and where you use items is also requisite. Something about it—playful title, cartoonish design, or whatever it is—makes this more enjoyable than the puzzles alone would be.
R-TO - A follow-up of sorts to R-LO, No1Game again eschews their characteristic cartoon graphics and escaping green men for a not-entirely-new new style awash in fuzzy graphics and retro furnishings. It's a quick one, although the clues can feel slightly abstruse or, rather, clumsily presented. Purely subjective reasoning on that, though. That said, the room is inviting enough and the puzzles entertaining enough to make this worth a Weekday Escape mention. So here it is.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.