What better way to spend your time than trapped within cold, uncaring machinery and no escape in sight? That's Onamis' idea of a good time, anyway, which is why we find ourselves contending with the point-and-click puzzles of Onamis 7. When the cursor changes as you move it around the screen, that means you can click to interact, swapping viewpoints or picking up items, which will be used automatically whenever you click on the correct place for them. There's a lot to like about Onamis 7, particularly its sleek, clean design and sparse atmosphere, and mostly logical puzzles that rely heavily on scouring every screen for clues, though the emphasis on pattern recollection might be a bit much.
On the other hand, however, its dedication to presenting a clean user interface by not even displaying your inventory can be frustrating if you forget what you have on hand, and the complete lack of feedback (and itty-bitty visual clues for some interactive zones) can leave you feeling like you're fumbling around without accomplishing anything if you get stuck. The game advises you to keep a pen and paper on hand to keep track of your own inventory and clues, which is an appealing old-school challenge for some and an annoyance for others. If you like your escape games light-hearted, colourful, and simple, Onamis 7 might not be for you, but if you're looking for a challenge by design, polish off your monocle because you just might appreciate this one.
Thanks to Cyberjar88 for sending this one in!