Black and White
Sadly, the world is hardly ever simple. Things are never as clear cut as dark and light, good and evil, or positive and negative. Instead we must come to grips with the complexities of a world etched in shades of gray while at the same time yearning for a simpler existence, one defined by the stark contrasts of black and white. In Justin Jaffray's puzzle-platform game, Black and White, we find that such existences may only appear simple while offering up no end of complex challenges to overcome.
Using your [arrow] keys to run and [Z] to jump, you guide two different creatures at the same time. The black creature goes in the same direction you are pushing while the white creature does the exact opposite. Your ultimate goal in each level is to simply direct each creature into the doorway of their own color. Of course, if it were that easy, there wouldn't be much of a game to play and you'll soon be treated to a number of whirling blades o' death, one way blocks, and switch activated blocks along with other obstacles to keep you on your toes.
Elegantly simple in appearance, Black and White has plenty of substance to go along with its good looks. The level design is impressive and some of the puzzles you'll be up against are really quite clever. At the same time Black and White offers up some fairly nice controls and more traditional platform obstacles thus balancing nicely the challenges for the brain and for the fingers. Unfortunately collision in the game could still use some tweaks and going through some narrow gaps can be more trouble than it's worth. Also, this game is in dire need of a save function and/or a level select option so you can come back to it at a later time. Still, Black and White delivers plenty of fun with lots of well designed levels that should satisfy any looking for the kind of platformer that keeps the gray matter working.