Dangerous Gen-Kan Escape 2
You know, for such a narrow genre, room escapes actually contain a plethora of types. There are long and complicated escapes (anything by Neutral), there are short and breezy escapes (Robamimi), there are the classic four-wall one room escapes (Tesshi-e), there are room escapes that seem more like complete adventures containing a multitude of places (Dr. Stanley's House 2), there are scary escapes (The House 2), there are fun escapes (anything by 58 Works), there are goofy escapes (Minoto), and there are room escapes that are so bizarre as to defy description (I'm looking at you Detarou), but here at Weekday Escape we haven't featured many escape games that are potentially fatal. At least, that is, until we came across Kotorinosu's deadly Dangerous Gen-Kan Escape 2.
Dangerous Gen-Kan Escape 2 plays like the love-child of early Petithima design (single view escapes) and the Dismantlement series of point-and-clicks (i.e. the dangerous explosions). Yes, as with adventure games of yore, we're talking an escape where you might want to save before completing an action. That is, if you don't want to die and go back to the beginning. In Dangerous Gen-Kan Escape 2 there is only one way out but many ways to die! Well, perhaps many is an exaggeration. There are at least two ways to die that I've managed to stumble across, there may be more.
What you get with Dangerous Gen-Kan Escape 2 is a quick-and-dirty escape. No elaborate set-up, not a lot of space to explore in this single view of a room, giving new meaning to the phrase dead simple. Packed within such a confined space is a lot of puzzle solving goodness, though, a treat for any room escape fan who enjoys exploration, logic, and trying not to blow up. To be fair we're going to assume that most of you are in the latter category. There's no real navigation here, simply click on an area of the room for a close up and use a bar at the bottom of the screen to go back to the main view. Items that go into your inventory can be use with one click and viewed with a handy little magnifying glass that appears in the inventory window.
The tension is ratcheted up with the throbbing 70's cop show music (minus the wah-wahhhh guitars). Fortunately there is a handy mute button to turn it off if it becomes too much, right beside the very handy save button. You may find yourself using that save button often, at least you should. You can even go back and wipe out your previous saved data if you'd like to go back in and try it again, this time exploring how many ways you can die.
For such a simple game a lot of attention has been paid to the details. Crisp, clean, beautiful graphics greet the player along with the funky soundtrack. The controls are pretty intuitive as is the (very limited) navigation. The only thing that might be missing is a changing cursor, but in such a small space there are a limited number of options as to where to click, so there won't be a lot of pixel hunting involved. Beautiful to look at and with such a classic approach to escaping (i.e. getting yourself dead if you do something dumb), Dangerous Gen-Kan Escape 2 is not only a perfect mid-week break but a fantastic nod to the past oeuvre of point-and-click adventure gaming which spawned today's room escapes. Come on, you know you want to play, even if you do blow up.