The first is called Rumble Ball, and it is a strategy game of sorts. The object is to score the most points you can by hitting colored items on the play field with a large ball. The ball will roll over small yellow items and bounce off colored cubes. The more you hit at once with each roll of the ball, the more points you will score. For example, the first item hit is worth 10 points, the next worth 20, the next 30, and so on. Once the ball comes to a stop, the item points reset to 10.
Similar to hitting a pool ball with a cue stick, the method of control in this game is similar, except there there is no way to influence how fast the ball initially travels. There is also no limit to the number of times you may hit the ball, allowing you to take as many or as few hits as you wish. The highest scores for this game will be from those who make every shot count, and for as large a score as possible.
Analysis: I was immediately drawn to this game due to its very pretty presentation. The appealing graphics and top-down, pseudo-3D appearance make this game compelling for most anyone to pick up and play. The interface is intuitive, and Rublion did a nice job of creating an animated cursor that positions itself appropriately, thus making every shot feel natual and easy. The sounds emitted when the ball bounces off objects, and especially when getting combos, adds to the excitement and novelty of the game.
The game itself has much potential, much more than I believe Rubilon realized in its first iteration. For example, he might have provided a limit to the number of times a player may hit the ball, paired with the ability to hit the ball with variable power. Because I was unable to give the ball more power, the game seemed to drag for me the more I played. Also, the play fields were a bit too complex too early in the game. He might have improved the strategic element in the game by creating fields that were quite sparse to start with, and then adding complexity as the player improved.
Still, Rumble Ball is an enjoyable good-looking game that can be played either by mindlessly hitting the ball until the field is cleared, or playing for a high score where every shot counts.