Game developers will often provide players with tools that allow you to create your own level. In Level Editor, the new platform puzzler from Sigma Studios, they've decided to skip the pre-made levels and just let you get straight to the level-building fun.
You play a red hat-wearing stick man with an arsenal of building blocks and a craving for coins. Controls can be done via either the [WASD] or the [arrow] keys, and [space] can be used as an additional jump button. Your goal is to collect as many coins as you can and reach the door to the next level, all the while avoiding the spiky balls that seem to care about nothing but your immediate death. The problem you'll face along the way is that the levels are not designed to allow you to reach the end. That's where the blocks come in. You're given an assortment of blocks in each level, and you are free to place them however you like in order to reach the door. They come in 4 or 5 different varieties, most of which are fairly self-explanatory. Put down your blocks, collect coins, reach the exit, and repeat, across 40 levels of increasing difficulty.
Analysis: Level Editor's hat-wearing protagonist almost comes across as Fancy Pants Man's cowardly cousin, but that's part of what makes this game so much fun to play. After the first few introductory levels, you get the feeling that you're not so much trying to reach the goal, but that you're just trying to get away from your spiky tormentors. Not that this is a bad thing; the feeling that I was trying to get away from something probably kept playing a lot longer than I would have if you just had to casually make your way to the door at the end of each level. Controls are smooth, and the grid layout telling you where blocks can be places is a lifesaver. It's easily taken for granted, but it's nice to never have to restart a level because you placed a block a few pixels too low to make a jump.
The biggest flaw in Level Editor is that, even at the higher difficulty levels, it never provides too much of a challenge. There's a video walkthrough provided, but I was able to work through all 40 levels without having to use it once. The levels are fairly open-ended in regard to how you solve them, but most of the challenge comes from actually executing your plan. Still, it's fun while it lasts, and there's enough options to keep you going back to see if you can get a higher score by doing things just a bit differently. All in all, Level Editor makes for a solid platformer with enough freedom to keep you coming back. So sit back, put on your snazzy red hat, and start building!