Link Dump Friday №349
On the first week of Christmas, my readers I give to thee... one nightmare of a camping trip, two doomed-from-the-start robots, a whole bunch of kingdoms that need sieging, and a bunch of green dudes in a snack bar!... well? When do you think Mariah Carey is going to get back to me about that duet, eh?
- Holy Crap, Bears!! - Megadev's latest is a surprisingly unsettling avoidance game in which you direct a scout leader through a series of pitch black environments to rescue his scouts and his mascots... without getting devoured by some scary freaking bears. Despite a lot of personality, the randomization tends to make the game easier than not, and being unable to replay certain levels (or save progress!) is frustrating. Still, it's a remarkably freaky little game with tense atmosphere and a lot of character worth checking out, even at the expense of never being willing to hang your naked butt over a log in the middle of the night while camping again.
- TwinBots - Though it suffers from a moderate case of "fiddlius jumpingus andus stackingus" (I'm a doctor, it's cool), Marcos Díez's challenging puzzle platformer about tiny robot creatures trapped in a series of progressively sadistic lab challenges is still fun for the patient. The goal is to get all a bot to every door on a level, and with deadly spikes and pixel perfect jumping around, that's easier said than done. Oh well. It's not all bad. I hear after the testing, there will be cake.
- Royal Offense - DN and Badim serve up this simplified defense real-time strategy game with some graphical help from HeroCraft. The goal is to spawn enough heroic units in each level to combat and eventually decimate the enemy spawn points, occupying structures along the way. It's not particularly difficult, and a shortened upgrade tree makes it even easier, but it's still a fun and great looking foray into casual invasion and destruction.
- Find the Escape-Men 70: in the Snack Bar - This latest escape game from no1game has a little bit of the melancholy to it, as our hero (or heroine!) has just broken up with their girlfriend and gone to a bar to drown their sorrows, only to find themselves locked in until they can solve all the puzzles and track down all the little green men. No, no Absinthe is involved. It's cute as the dickens, if mainly only challenging because of the pixel-hunting nature of the beast, and should hopefully stand as a reminder that rather than drowning your sorrows, TP'ing someone's house is a much safer and more cathartic (if not more mature) answer to heartbreak.