Created in about two months, action RPG/crafting sim Rogue Legend by Lance Knifehand (Help I Made a Game!) is meant to be a delicioush mish-mash of a lot of things... Harvest Moon, Minecraft, and The Legend of Zelda, for instance. If that made your mouth water a little but also your eyebrows raise with tempered skepticism, well, read on. As the game opens, you, our hero, are awoken one night by a commotion outside your home, and when a huge black knight bursts in, your mother drags you out of bed and shoves you down a secret escape path they had conveniently built in their fireplace along with an integrated tutorial because reasons. Your hometown in flames and your family murdered, you escape, and one year later you've finally settled down on a farm of your own... so, uh, guess you didn't get any serious childhood trauma or anything. Use [WASD] to move, or just click to make the character follow your cursor. From your inventory at the bottom of the screen, you can just click to equip something, and then anywhere onscreen you want to use it. Select the hammer, for instance, and then click on rocks to break them down. Doing so, and in fact busting up other resources, grants you things you can use to craft... you can make furniture and tools, as you'd expect, but you can also make blocks to build with. If you find yourself at a chasm, just craft some stone blocks, for example, and plop them down to make a bridge! Or more importantly... build a house! Had enough of crafting? Then get out there and start stabbing the hostile wildlife, ya filthy animal! Despite some bumps and kinks, with crafting, gardening, livestock, and adventuring Rogue Legend has a lot of promise, and with some patience, could really prove addictive.
There's no denying that Rogue Legend looks a little rough around the edges, and not just in regards to its simplistic story framing. A lot of its sprites are recolours from different games, so not everything feels like it "goes" together, different music tracks can overlap, and the interface is a little clunky. Despite this, Rogue Legend is clearly a labour of love that shows a lot of potential. Marrying the curiously addictive chore-centric gameplay of Harvest Moon with RPG action isn't exactly new, but the inclusion of Minecraft-style blocky-smashy-buildy elements actually works pretty well, even if it means you spend so much time juggling your inventory it's like you're playing a simulation of me trying to pack my purse for a night out. ("Yes I need to take the Kindle and the iPad and this portable speaker and my little My Little Pony and my makeup bag... don't ask silly questions!") It's definitely focused on its gameplay, enough that the initial opening sequence feels strange and unnecessary because the plot is largely dropped in favour of letting you explore and craft as you please. Which isn't necessarily a bad thing, since Rogue Legend is sort of perfect for puttering around whenever you have a spare moment. The developer already plans on creating a more fleshed out sequel, but as it stands, if you've got a little patience and a whole lot of love for the genres it's trying to encompass, Rogue Legend is still worth checking out.
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