Much like Solitaire or Tetris or Ding-Dong-Ditch, Sokoban is one of the classic staples of gaming people just can't stay away from, handing it tenderly down through the ages like some ancient swaddled baby. A baby we play with while we're on hold with the cable company, or while we're waiting for the jagoff in front of us at the coffee shop to order his venti frappe double mocha skinny whatever whatever MAKE UP YOUR MIND, BRAH! In-Finity's Sokoboom scratched that itch just fine with simple yet sleek puzzle solving, and now it's time for Sokoboom 2. Subtitle: The Sokobooming. Son of Sokoboom. Why do developers never take my ideas? This is why they pay me the medium bucks. As before, just use [WASD] or the [arrow] keys to walk and push any block you encounter in that direction as long as the way is clear, trying to cover all x-marks-the-spot-spots on the floor.
Also as before, Sokoboom 2 is strictly a no frills affair. You push blocks onto tiles, and that's it. Even that frustratingly restrictive "one mistake only, sucker" undo limit is still in place. While that's a bit of a bummer, the fact that the level design is still nice and tight is not, relying on compact, devious stages to really force you to plot out every move. You don't need a lot of bells and whistles to be a good puzzle game, and with its straightforward, brainy levels, Sokoboom 2 is definitely that... a solid, reliable little game you can take home to mother.
Sokoboom 2 (iPhone, iPod Touch, iPad)
Couldn't get past 11. Nice game though.
I too am enjoying the game but am stuck on level 11. would love a hint.
Level 11 killed me. If someone posts a hint I may pick it up again, but otherwise...
I'm convinced level 11 is literally impossible. You need ALL the boxes to pass it, and there's no way to pass into the bottom of the level from the third box south of the start without making a box useless and failing the puzzle. So obviously, you have to push the red box that starts two spaces south two spaces right and four spaces down... where it can only be pushed back up from the space that still can't be accessed without moving a box into a corner. The offending box in question (which starts at 5S, 1W from the player's start position), if removed along with its required space, would make the puzzle a million times more solvable, but as things are there's nothing for it. Compounding my belief is the fact that there's no walkthrough for the level, whereas there is for the first 10, which for a game of low production values like this is crazy UNLESS the management themselves could not actually finish it.
Apparently level 11 is possible.
jeemeyel, unfortunately video was taken down.
Levels 11, 12 and 13 are all possible - I've finished them all, but I believe level 14 is impossible. Has anyone solved it?
I finally solved level 14, but now I believe level 15 is impossible because the exit is in the wrong place. Am I wrong?
You're right. Also levels 18 and 19 are impossible. I'm trying now to solve level 20, but I think it's impossible too.
I was wrong about 18 and 19, but 20... xD