In Ichima's Room 12, you're trapped in a perfectly pleasant little room with locks on virtually everything, and a trick or two up its sleeves. If you want to escape, you'll have to solve puzzles that require you to be observant, and even a little clever. There's no changing cursor to show what's interactive, and unfortunately you may run into some pixel hunting here, so if you're stuck, make sure you've examined every surface from every angle. If you want to examine something you're carrying, click it once to highlight it, and then click the big blue button in the menu. Some clues might be a little vague, so you might have to experiment with implementing them in different ways to make them work, and there is one interactive spot that is tucked away in a somewhat intuitive place. But while Room 12 isn't as smooth as some of Ichima's other escape games, it's still enjoyable, with a cute surprise or two inside.