We the Giants
On the fifth day Peter Groeneweg finished We the Giants and he saw that it was good. Then he decided to freeze himself into stone as a tribute to the next generation... in a manner of speaking. We the Giants is an experimental platform game about wisdom, its controls are very simple and it is very short. You should play it before reading the analysis and then come back to ponder a bit.
The directional [arrow] keys allow you to move around, the [space] bar zooms out to look at the map, and [esc] performs a special ability. The mouse and its left-button will also be used, when it comes right down to the end. Lastly, you can type a message that others will read should they find you. That's all I should say initially, now go treat yourself to this experience.
Analysis: The notion of a game where you must sacrifice yourself in order to create structure for other players is an interesting one, and a platform game seems like a natural candidate genre for such an experiment. It doesn't hurt that the writing puts you into a tranquil mood, you almost want to become a martyr, though flaws in the game do come out in practice. Because the ability to reach the yellow star involves people choosing to make smart decisions with their suicides, you basically get noise put into the gameplay just from people being rude. Instead of trying to place themselves as intelligently and helpfully as possible, many would rather create obstructive walls to block further progress. And yet while this is very frustrating from the point of view of a player who has sacrificed themselves and had their sacrifice rendered useless, if you watch a video of the process there's a very elegant balance of the citizen-players and the counter-players, where the solution ultimately comes out.
Get ready to be mystified or at least entertained.