JiG is on Patreon and Needs You! Click here for more information


  • Review

  • Browser Games

S.H.M.U.P.


  • Currently 3.9/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 3.9/5 (62 votes)
Comments (11) | Views (2,372)

DoraS.H.M.U.P.Shawn Tanner (Afro-Ninja), Hyptosis, and the musical stylings of Josh Kemp combine to resurrect the gentleman's sport of reducing your opponents to so much space junk in the vertical scrolling shooter S.H.M.U.P.. Which, as it happens, stands for Save Helios Minor From Unwanted Presence... although it could also stand for Super Happy Minotaur Unbalace Party... or Swinging Hip Monkeys Under Plexiglass... but I suppose if you want to get all technical about it, the original definition is probably closer to the gameplay. You play a lone fighter pilot who receives a distress call from nearby Helios Minor and arrive to find it under siege by a lot (like, a lot lot) of enemy fighters. The solution? Hot space lead!

Your super high-tech fighter ship of tomorrow controls with the [arrow] keys for movement, and if you hold down [Z] you'll let out a steady stream of good ol' fashioned pyew pyew pyew blaster fire. Blasting enemies out of the sky gives experience points, which grant stat increases when you level up, but destroyed ships also occasionally drop green crystals that you can spend on upgrades at the docking bay between stages. If the rain of bullets becomes too much for you and you wind up getting reduced to space junk, you can just try a stage again and keep 1/3 of the gems and experience points you earned before you were blown up.

While S.H.M.U.P. doesn't really do much to set itself apart from other shooters, it does succeed at what it sets out to do pretty well. The difficulty ramps up significantly after the first level, with more enemies onscreen that use different flying tactics to try to turn you into space swiss cheese. The artwork courtesy of Hyptosis looks great, despite a tendency for smaller, faster enemies to blur into the background somewhat when lots of foes are onscreen, and the sound effects and music are pretty much perfect, immediately recalling the sort of experience you'd expect to get in an arcade. The speed upgrades do wind up feeling like they shouldn't even be necessary, unfortunately, since sappy, responsive controls are essential for playing bullet h-e-double-hockeysticks shooters if you don't want a bunch of grinding, but the rest of the upgrades add a satisfying amount of playability. All it really needs are a bunch of gonzo powerups to be dropped during normal gameplay and you'd have the makings of something beautiful. As it stands, S.H.M.U.P. is still a great treat for the start of the week for twitchy fighter pilots out there everywhere.

Play S.H.M.U.P.

11 Comments

Mouse controls would've been nice, but they still did a good job with what they had. Movement feels just fluid enough to manage the bullet-inundation that boss fights entail, though the ship seems to be a little wide for this sort of game.

Being able to adjust your weapons' angles is a nice touch; once you finish the first set of levels and get your second weapon slot, having two weapons firing at a slight angle away from each other gives you a good spread of fire, while keeping them in-line enough for the times you need to focus your shooting at one target.

Reply

2nd secret medal

Swain's medal
Defeat any boss with 4 weapons equipped and none facing forward

Reply
Vykromod July 19, 2011 7:28 PM

I'm sorry, but after playing the very first level, this seems to be a simple imitation of the game Tyrian. From ship movement patterns, menu layouts, multi layer environments, ship design, and even powerup design the similarities are very very obvious. Go and download dosbox and get Tyrian, it's free on the autheor's page. Play the first level. Just the first one. You will know what I am talking about. I am surprised nobody has commented to say this yet.
I am going to continue to play the game, however.

Reply
Vykromod July 19, 2011 7:31 PM

Oh god, even the background of the map (Tyrian also featured a map layout like this) is similar to one of the menu screens in tyrian.

Reply
Vykromod July 19, 2011 7:43 PM

All the ships fire the same round plasma orange bullet, level three ships are round and travel from the bottom of the screen, am I reading too much into this or did somebody go "Hey, let's just turn Tyrian into a flash game with some experience stuff tacked on to the end"? Even the little talon fighters are there, but they're grey, not black. I'm surprised there are no claws in the first level, or backstory about the main character's parents being killed by a monopolizing corporation who want to control the universe.

Reply
Vykromod July 19, 2011 7:49 PM

And "space swiss cheese" should be "space bacon". Might as well comment on my class 1 fancy flying while you're at it, Trent. Otherwise things could become unpleasant.

Reply
Evergreen July 20, 2011 9:31 PM

I don't know, Vykromod. There may be some inspiration there, but the two games don't feel all that similar to me. Hundreds of shmups use those same little orange bullets, because there's contrast with the backgrounds (The ones in afro-ninja's game should be a little bigger and brighter, actually).

The gameplay in S.H.M.U.P. is so simplified compared to Tyrian (no ground targets or environmental hazards) that it seems more like a tribute or a design based on foggy childhood memories than an imitation. There are only so many enemy movement patterns and weapon powerups you can put in a shooter without getting weird, after all.

I think it's fair to say that Afro-Ninja and peeps wanted to make a browser-y game that evoked that old-school Tyrian feel, but I don't think there's anything wrong with that. They did go to the trouble of designing all new levels and a neat upgrade system. It doesn't feel like a rip-off to me at all.

People who like this should definitely download and play Tyrian, though. Good call on that. It's free and open-source now, and it's a PC shooter classic. Just be prepared to get your butt kicked.

Reply
Vykromod July 21, 2011 5:46 PM

Yeah, you're right. I'd had a bad day. Good game.

Reply

Can anybody help me on the Erebos boss?

The ****n giant thing just rams me till I die :(

Reply

And 1st secret medal?

Reply
DarthMeow504 January 16, 2012 10:42 PM

I can't beat Erebos boss either. Even if you dodge being rammed, it puts out bullet patterns that are undodgeable as near as I can tell. You just have no place to go and boom.

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Monkey GO Happy Escape the Castle> Bindie The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can...  ...
Kentucky Route Zero: Act II> Rebecca Spoilers ahead! Kentucky Route Zero is an episodic point-and-click game in five acts. Before you dig deep into Act II, please do consider enjoying Act I first....  ...
2,122 Views
3 Comments
Frog Fable> Arceus You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town....  ...
Greetings From Potato Island> Arceus Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe...  ...
Mystery of the Ancients: The Sealed and Forgotten Collector's Edition

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week

Spellarium

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives