Fresh out the door from developer Nitrome is a brand new physics-based action game, Skywire. You control a small chairlift that runs a crazy path through the sky. Three passengers are on board who would appreciate if you got them to the goal unharmed. A variety of obstacles stand in your way, from birds dropping bombs (the real kind, not, you know, organic bird-type bombs), deranged-looking pandas, and whales that leap from the sea. Each hit you take knocks a passenger from the car. Lose all three and you have to start over again.
The controls in Skywire use a bit of physics to give it a very visceral feel. Press the [up] arrow to move forward and [down] to move back. You can't start and stop on a dime, you have to build speed. Momentum plays a huge part in the difficulty of the game, as you have to fight to climb inclines and hold back when you start sliding downhill. Don't be surprised if you find yourself grunting when climbing upwards to escape a crazed butterfly.
The art style is also superb and really lends a fun atmosphere to the game. Everything has a minature dollhouse feel to it that's difficult to describe but easy to enjoy. Most of the creatures are blocky and almost mechanical looking. Joining the colorful visuals is a wacky soundtrack that, despite my best efforts, is still stuck in my head.
There are 20 levels in Skywire, each with increasing difficulty. Your progress is saved automatically, so don't worry about messing up. Take your time and really drink in the game.
Analysis: This is one of my favorite games from Nitrome so far. I love the art style, the music is perfect, and the gameplay is really something to get into. Some of the hits you'll take feel a bit cheap, as the entire chairlift setup is vulnerable, not just the car itself. The stages often feel a bit short, but later when the difficulty increases you'll be glad they aren't longer.
Another great game from Nitrome to get completely addicted to.