The latest from prolific, UK-based Flash developer, Nitrome, Magic Touch is a "mini-game" that allows you to pop balloons by drawing corresponding symbols with your mouse. Why? Because you're a wizard, and your castle is under attack by robots. Obese robots. Si, si, claro...
The game is "mini" in the sense that, unlike most of Nitrome's other clever titles, there isn't a level progression, or any new elemental additions like new enemies or objects. The same seven symbols you'll see in the first two minutes will be remain stable over the next ten, but the speed of descent will shift. The game gets progressively difficult for this reason, but odds are you won't be done in by a sheer deluge of skill-taxing tasks.
The main problem that underlies Magic Touch is the same problem that underlies all games that rely on gestural input: an unreliable analogue to digital conversion. In other words, games like this demand a symbol that can be drawn in an infinite number of ways, yet boils down to a single command. And while the way you drew the symbol might be perfectly fine to your eyes, it might not be to the very specific method the game employs for interpreting your mouse-scratch, and then you die. The designer at Nitrome knew this, and designed the symbols accordingly; they're all exceptionally simple. The more complex ones—the 8 and the half-8—are really forgiving, you can draw them lop-sided with tiny loops and it still counts. Yet one of the simplest symbols in the history of symbols, the circle, will drive you mad with the precision required to pop its balloon. Odds are that when you lose, it'll be because you failed to draw the circle properly for the third time in a row.
Additionally, the game suffers from an easily correctable flaw; sometimes a robot will float down underneath another robot, and that first robot's balloon will be blocked from view by the second robot. So you've got to wait until you can see what that second bot's balloon symbol (or symbols!) are before popping the more imminent threat. Giving lower bots priority in layering would solve this largely petty, but occasionally disastrous issue.
All in all though, this is worth giving a try, even if the magic touch hasn't yet been completely applied.