23:59 is short and sweet and shouldn't tax your abilities too strongly even if you have been sneaking the champagne all day. Just circle all the rockets and bonuses you can while avoiding the sleeping satellites. So grab your bowl or plate of cocktail shrimps, mochi, lentils, hoppin' john, grapes or what have you, curl up with your laptop or desktop, and give this a try today or tomorrow. From all of us at JIG, a Happy New Year to you!
Hell Yeah would most likely be the demented, over-the-top product of an experimental hybrid between Okamiden and Jack Black. Irrepressibly tongue-in-cheek, Hell Yeah is a gesture-based defense game in which you'll defend the wonders of the world against the armies of the Devil, and despite the fact it features everything from Jesus to a pizza-wielding Julius Ceasar, it's one of those rare games you just can't get mad at.
The Perfect Shot is an action game of skill and finesse created for our 4th game design competition. To play through each of the game's 20 levels, just throw the ball to the goal. It's a ball-tossing game that uses a bit of gestural input to give this entry a bit of english over the others in the field. The result is a game that is well-polished a lot of fun to play.
Planet Cruncher lets you satisfy your appetite for destruction by casting you as an omnipotent exterminator of worlds. It doesn't exactly feel like a game about the deaths of billions, encased as it is in a shell of relaxing arcadey puzzle gameplay. But sometimes you have to play a game in your own way, and I choose to play this one while cackling maniacally and stroking an imaginary long-haired white star-cat named Lord Galaxathon.
For our 4th Casual Gameplay Design Competition, Brazilian game author Guilherme Töws has tapped the philosophy of yin and yang to bring us Bisection Dominion. Your charge is to defend a pristine river against a falling tide of poisonous bubbles, using a sword controlled by your gestural input. We often talk about the zen of gaming, but rarely does a game embrace the idea so whole-heartedly.
Sheeeeeep!!! Hyper cute (and fuzzy) critters star in Phillip Reagan's Osmosis, an entry to our 4th Casual Gameplay Design Competition. The object of Osmosis is to guide one or more sheep-type "balls" through each stage by drawing symbols that change gravity, friction, or make the sheep move. It blends action and puzzle elements into a webtoy-like atmosphere that's as inviting as it is entertaining.
The latest from prolific, UK-based Flash developer, Nitrome, Magic Touch is a "mini-game" that allows you to pop balloons by drawing corresponding symbols with your mouse. Why? Because you're a wizard, and your castle is under attack by robots.
In Rapture Capture, take control of a ship with a tug wire attached by waving the mouse back and forth. The tug wire is your only defense against incoming enemies and munitions, use it as a whip to take out anything that comes at you. The tip of the tug wire is especially powerful, as you can even capture enemies with it and whip them around as a weapon. It's fantastic!
Chick Chick Boom is a combat-style game that pits two teams of chicks against each other in a small divided field. Draw your attack and defense moves on an egg at the bottom of the screen and try to best your opponent. Chick Chick Boom also holds the priviledge of being one of two Flash games to be sponsored by Nintendo.
"My name is Ada. I'm going to show you how to catch butterflies." Loop is a delightful action game that makes use of the mouse for drawing loops around butterflies to catch them. It's a full-featured, multi-level, gorgeous Web game with personality, style and grace. If you haven't seen this one before, don't miss out! Created by gameLab, and hosted by Shockwave.com.