Road of the Dead
Default control is using [WASD] to steer and accelerate, with the [spacebar] to brake, [E] to toot your own horn, and [R] to turn on the wipers. All controls are fully customizable in the options menu. You can upgrade your car using Road Points (RP), which you gain for things like making progress or hitting zombies, but are penalized for hitting civilians. If you get blown up or otherwise incapacitated, you can continue from the last checkpoint you reached, and you'll get to keep any RP you earned before you went kaboom.
Accidentally running down civilians that sprint in front of you, shrieking for you to stop and help them, is always funny in a dark, I'm-a-terrible-person sort of way, but the first time you hear Our Hero say in a dead serious tone, "I'm going to need mad skillz to get out of this," you'll have to giggle. The downside is that the scenery (and even the gameplay) is repetitive, and for all the obstacles in your way, there's no disguising that the track really is just a straight stretch of road; no turns, no hills, no variation.
If remembering Outlander doesn't make your left eye twitch with rage, you'll probably enjoy this combination of fast cars and squishy bodies. Just tell me you agree they missed an opportunity by not including AC/DC's "Highway to Hell" over the radio, or the Scissor Sister's "I Can't Decide". Ah, the sounds of the apocalypse. What rockin' music they make.