JiG is on Patreon and Needs You! Click here for more information


  • Review

  • Mobile Games

  • Tablet Games

Damn Little Town


(18 votes) *Average rating will show after 20 votes
Comments (4) | Views (4,083)

Damn Little Town

drstrosyYour settlers have not only arrived, but have started building their first little town. Life is colorful, everyone is happy, and in a few day--um...what is that glowing green hole in the ground? A HELLMOUTH? AAaaauuuuggghhhhh! Welcome to Damn Little Town, a new mobile tile-based card strategy game from Lumarama. Starting with a premise eerily similar to Carcassone, but then completely changing how play proceeds from there, Damn Little Town is set to become one of the most popular iOS card games of the season. Your initial goal is to build your town in as stable a manner as possible, and at first it seems important to coordinate with the other players/computer to finish buildings and complete roads. As with most map-style card games, the cards have to fit together in certain ways... a road can't connect to an outer wall, for instance. As you build, your settlers take up residence in the buildings following a set of rules in which you can't put one of your settlers in a building already occupied by another player's residents unless certain conditions have been met. With every resident you place, you gain points. It soon becomes apparent that the computer players are programmed to work against you as much as possible, and it doesn't take long to adopt an every-man-woman-and-child-for-themselves mentality.

Damn Little TownThis becomes especially clear when all of the cards in the deck have been placed (or there are no more available spaces). At that point, the Escape Phase of play begins with a new deck... an evil deck. Monsters begin to pour out of the pretty blue, purple, green and red holes that have opened around the map, and you and your opponents have to place them on the board. At the same time, you have to devise a plan to get each of your residents with a clear path to one of the temples at each corner of the map. If you put a monster on a space where a resident lives, you knock that person out and the player loses points. Sometimes, you have to make a choice... kill one of your resident so that others can make it out alive. At the end, every living resident still on the board is worth points, and a final tally shows you which player has managed to save the most settlers.

Analysis. If you have played Carcassone, you'll immediately notice that the first deck in this game bears more than a passing resemblance to the Carcassone deck. While the size of the deck and playing space are considerably more limited, it seems that you have stumbled upon a Carcassone clone. But some differences are immediately evident. Depending upon the number of players, you begin with either 8 or 10 settlers, and since scoring depends on them, there is less focus on being sparing in your placement, and more on getting them close to exits or keeping them safe. Once that phase of play ends, all comparisons to the other game cease.

Damn Little TownThe lion's share of the strategy is based on what is coming after map placement... the Escape. Since you know that monsters will come out of the holes, you can begin to strategize around them once they start to appear. A completed building can protect your settlers to some extent, so finishing a building that has been cut off from an escape route might help. Opening new escape routes can also figure into a winning strategy. Luck of the draw definitely plays a satisfying part in the challenge of this game. Drawing three roads in a row may feel like a slap in the face until you realize you have the only open route to a temple. It definitely guarantees that every game is different.

If the game feels a bit incomplete, that's because online multiplayer and some limited edition content is still on its way. As a way to encourage both players and the developers, early adopters will not only get the full game at a reduced price, but are also promised access to the limited edition when it hits the iTunes store. And if you aren't interested in paying before the online multiplayer is available, you won't be disappointed with the polished artwork and sharp gameplay. The free basic game only limits the number of players and the size of the board, but features no other differences. Take on a friend or match wits with the computer and get your settlers out of that Damn Little Town!

Download on the AppstoreDamn Little Town (iPhone, iPad, iPod Touch)

4 Comments

Sounds like a combination of Caracassone and The Downfall of Pompeii (where you have to get your people out of the city after a lengthy placement phase).

Reply

Hello! Developer of the Damn Little Town is here. I just wanted to say that upcoming update 1.1.0 (very soon) will include Online Multiplayer and one gameplay tweak to make mistakes in the Build Phase a bit less "tragic" for the Escape Phase.

Also Limited Edition feature will be enabled only for the players who will get the Full Version before the first update. This is to say you Thank You.

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
6,891 Views
5 Comments
Yellow> chrpa The new game from Bart Bonte is sharp yellow and black. The first-signal system activates! Wasps! Hornets! Caution Bio-Hazard! Caution Wet Floor! Slow Down! The last one is correct, no need to hurry anywhere, we've got awesome relaxing game with...  ...
14,219 Views
5 Comments
The Basement Escape> chrpa Huzzah! Tesshi-e is back with another excellent game! First, don't panic after you notice the intro screen you've seen before. Yes, it's from The Escape Hotel 3: Remake released last summer. Tesshi-e just revisited his favourite hotel, lost his way...  ...
10,842 Views
11 Comments
Weekday Escape N°151> chrpa Hi! The new Weekday Escape is here bringing three fantastic games! Lutaru gives us a box for playing, with a small button here and a tiny hole there and waits until we figure out what to do with it. After...  ...
11,978 Views
18 Comments
Weekday Escape N°150> chrpa Maybe you are on holiday, maybe you are planning it and maybe you don't have any. Anyway, Weekday Escape is here as a short break for everybody! Well, not so short, in fact. The first game is from Detarame Factory...  ...
Rullo

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week


Living Legends: Uninvited Guests Collector's Edition

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives