The tradition of escape-the-room games has brought us into many circumstances of being trapped and needing to wile our way through the exit. Our reward? Usually it's merely the deep gratification of outwitting the savvy programmer who locked us up in the first place. Every now and again, though, one of our favorite game designers brings us something more: a room that is truly satisfying to explore and an exit scene that is magnificant to behold. Robamimi is just such a designer and Station is a prime example of why.
Much like all of Robamimi's creations, Station is attractively furnished and user friendly. You begin inside a hexagonal room, following a changing cursor to pick up tools or interact with puzzles and clues, and must employ problem solving skills as well as deductive reasoning to make your way through the door—only to learn, with a grin, that you've only just begun. Although the game itself has just one ending, the use of multiple rooms to "break into" makes it feel like more.
Because of its scope, Station is higher on the Robamimi difficulty scale; figuring out solutions takes extra work and quite a bit of back-and-forth, running up and down stairs, as well as some doodling in your notes. The non-standard layout also means more to contemplate and put together, and a greater likelihood you'll overlook an important bit of information or miss looking in a tucked away corner. It takes a while to get oriented, understand what's going on, and make sense of the riddles presented. Along those lines, the "Hint" function is helpful yet hints are more obscure this time, pointing you in a general direction without giving away all the signposts for the solution. You're likely to recollect Hermit Rabi and Wonder Fountain during this venture because of the puzzle types as well as the maze-esque navigation (by the way, if you enjoy this one, you're sure to like that one, and vice versa). Due to its length and a few reported quirks late in the game, using "Save" before starting a puzzle is also recommended.
When you're ready to escape the ordinary milieu of the weekday in the great JIG custom of being locked up, to challenge your thought processes even as your aesthetic sensibilities are serenaded, and treating yourself to a game that's diametrically challenging and relaxing, click the button below. It's a wonderful ride from beginning to end!
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Thanks to Itt and Cyberjar88 for suggesting this one!