This week's Weekday Escape is from a— what? What do you mean, why isn't Jess writing the blurb for this week's Weekday Escape? I am Jess!
As I was saying, this week's Weekday Escape is from a previously unknown developer by the name of Robamimi. Enter the Kid's Room. The story behind the escape is that you left your myPhone behind when visiting your friend's house, and he hid it in the kid's playroom. You go to get it, possibly to get away from your annoying myRobot for a while (what other myGadgets does this nutter have?), but some prankster locks the door behind you when you enter. Of course.
...Stop calling me SonicLover! I already told you I'm Jess!
Well, it must be one brainy kid who plays here, because this room is filled with as many cryptic puzzles and gadgets as any seasoned room escaper (escapee?) has grown accustomed to seeing. You'll have to put your mind to the test to get out, with or without your myPhone (there are two endings, depending on whether you manage to find it).
Analysis: Robamimi's native language is Japanese, but thankfully everything is translated into (comically broken) English. Thank goodness for that, otherwise a couple of the puzzles wouldn't be possible to solve, although a lack of knowledge about geography or time-telling would also be an obstacle.
...What do you mean, why does my icon say SonicLover if I'm Jess? Don't believe everything you see.
Anyways, Kid's Room is an excellent piece of work, with puzzles that make sense, fine 3D graphics, and just the right amount of satisfaction when you figure something out. The inventory system is a little unusual, but very intuitive — click the green (top) rectangle to use an item, or the blue one (bottom) to inspect it. The difficulty level is perfect; Robamimi even thought to provide a hint system in case you get stuck. There's a little pixel-hunting, but it's bearable.
...Stop it! I already told you I'm not SonicLover, I'm Jess! What does it take to convince you people of that?!