An adventure of epic proportions. Perfect for young readers.

Sphinx


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Rating: 4.7/5 (255 votes)
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Weekday Escape

GrinnypThere's something about creeping down dark corridors, ancient and mysterious symbols and objects littering the walls and floors, that makes Egyptian tombs so irresistible, whether they be in movies, games, or even real life. Now beloved room escape designer Kotorinosu is back and has set its latest attempt in a place that looks like Indiana Jones, Lara Croft or the Mummy would be right at home in. Welcome to Sphinx! (Cue spooky music)

SphinxNavigation through this tomb could have been extremely complex if Kotorinosu hadn't created another elegant solution: each room in the tomb is a "one-wall" puzzle, everything in the room can be accessed by facing the front of the room, so that moving from place to place is as simple as moving forward or backwards, without any rotation to confuse the player. The puzzles themselves are Kotorinosu's usual mix of logic and use of found objects, involving a lot of observational skills. While the puzzles haven't reached the heights of complexity found in other works from Neutral (remember the hand-held game found within Lights?) or Valentin Sagrario (I still have nightmares about the radio puzzle in Sagrario's Room Escape), they are pretty challenging and more importantly fit beautifully into the overarching themes that dominate the game. The inventory system is easy to master and there is a save function if you feel the need to walk away for any reason, hopefully not a ragequit but you never know.

What makes Kotorinosu escapes rise head and shoulders above the pack is the care that goes into expressing a theme throughout the game, whether it be the shapes, reflections, or in this case the pictures and symbols of ancient Egypt. Kotorinosu's puzzles and solutions are quiet, elegant, and echo the theme as well, creating a massively entertaining experience that is so much more than "throw a bunch of random puzzles into a four-wall room" that permeates so much room escape design. The delicate balance of theme, puzzle, solution, and space gives Kotorinosu games a unique feel that makes them so popular and so fun to play. Time to get your inner Indiana Jones (or Lara Croft) on and brave Sphinx! Promise, there are no snakes.

Play Sphinx

Walkthrough Guide


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Sphinx Walkthrough!
It's my first, I hope it's not too bad.

Exploring the first room:

  1. First off, note that this game only has one view per room, unlike most escapes.

  2. On the top left is a shelf with a camel figurine and a die. Take both. Some parts of the camel can be moved, and the die can be rotated around.

  3. Directly underneath is a compartment with a round indent. We can't open it yet, but keep it in mind.

  4. On the top right, there's a stone tablet- well, part of a stone tablet, and a space for where the rest should go.

  5. On the bottom right, there's a locked chest and a tablet piece. We don't have anything to open the chest with, so take the tablet piece. It doesn't appear to fit together with the rest of the tablet, so let's come back to that later.

  6. Let's look at that door now. Time for question 1.

Solving question 1:

Hint-through:

What else have we seen that this shape might correspond to?

What else is made up of six squares and has numbers?

Check the die.

The little white bits are hinges, and show where two panels are joined. It helps to draw it out.

The side that connects to four others is 2.

Solution:

Map out the die, and we get something that looks like:
_ 4
8 2 1 7
_ 5
Enter in "8217".

Exploring the second room:

  1. On the top left, there's a figure of a person behind a set of bars. Awww, poor guy's in jail. Unfortunately we can't free him yet.

  2. Below are two pots. Check the left one- there's another tablet piece. The right one's full of oil. Something's a little strange about that wall, too.

    Does one of those bricks look funny?

    Take the key.

  3. On the right is a device that looks like a face, with one round glassy eye. Doesn't seem to be doing him any good, so take the marble.

  4. Question 2 is on the door, but we've got a few things to do before we can answer it.

Preparing to solve question 2:

What can we do with the key?

We can't jailbreak the human figurine quite yet.

Try the chest in the first room. Take the bird figurine, take the paper and unfold it.

What can we do with the marble?

Where have we seen this shape?

In the compartment on the wall of the first room. Open it and take the tablet piece. You should have enough pieces to fix the tablet by now. Take your marble back when you're done.

Solving question 2:

Hint-through:

Look at the clock. There are hieroglyphics where the time would be, and each hand is marked with a different shape.

Where have we seen hieroglyphics before? Where have we seen those shapes?

The tablet has hieroglyphics, and the paper has all of those shapes. Both also have a moon at the top.

Hold the paper up against the tablet.

Solution:

Circle is the scales, square is the ankh, and cross is the one that looks like two lightning bolts on their sides. Turn the circle hand (longest, bottom) to the 5:00 position, turn the square hand (medium-length, in the middle) to 6:00, and turn the cross hand (shortest, top) to 11:00.

Exploring the third room:

  1. On the very left is a hole in the wall. There's a stick poking through- grab it. Look through further and you'll see a lever on the other side.

  2. There are two torches standing up on either side of the door.

  3. In the center is a lever. Note the shapes and colors at the bottom- currently, it's switched to blue. There's something missing, and we can't move it quite yet.

  4. On the door is question 5. It looks like we aren't ready for that quite yet.

  5. On the right is an open door. That's new, let's check it out.

Exploring the right room:

  1. Wait, it's too dark to see!

  2. What could we do to lighten things up?

    There's fire in the last room. Could we do something with that?

    We've got a stick.

    But the fire goes out as soon as it's lit. Is there anything we can use to make it stay lit?

    Maybe something in the second room?

    Dip the stick in the oil, then light it, and use it on the dark right room.

  3. Look around. On the top left, there's a picture of three figures marked with the cardinal points. What might those figures represent?

  4. Down below, there's a lever, currently set to blue. This one's pullable and has a hexagonal switch. Let's switch it to red and see what happens.

  5. ...Oh. The doors in the main room change, and now the left one is open, but since the right one is closed, we can't get out. Let's put it back to blue.

  6. On the right, we have a blue hourglass in a circular hole in the wall.

  7. The panel in the middle contains question 3.

Solving question 3:

Hint-through:

Look at those holes and grooves in the panel. Have we seen anything that might help us use that clue?

We have, right in our inventory.

It's the camel figure. Its ears are shaped like triangles, and its humps are circular. Find the pose that matches the shapes on the door.

Where might the camel go once it's in the right pose?

You stick it right on the panel. Keep that in mind when you pose it.

Solution:

Put the camel directly onto the panel. The camel's head is turned to its left, and only the middle two humps are raised.

Preparing to explore the left room:

  1. It looks like the camel doesn't need to be stuck in the panel anymore. Retrieve it.

  2. Take the handle from the slot underneath question 3. Note its circular shape. Where might this handle go?

    There's that lever we couldn't pull before.

    Go back to the third room, and put the handle on the lever. Switch it from blue to red, and we can go into the left room now.

Exploring the left room:

  1. On the left, there's a red hourglass in a circular hole in the wall. Is something else in there? Zoom in, and take the key.

  2. On the top right, there's another picture of three figures with the cardinal points labelled.

  3. Underneath is another lever, this time switched to red. The handle is square. Try switching it to blue.

  4. No luck, we just end up trapping ourselves again.

  5. In the middle is an arcade cabinet like thing containing question 4.

Preparing to solve question 4:

Where did we need a key?

Maybe in the second room?

The poor little man is still in jail. Let's break him out. Unlock the panel, push the button, and get the figurine.

We've got everything we need for question 4 now.

Solving question 4:

Hint-through:

What might the grid mean? What might the feet marks mean? What objects should we place on the grid?

There are three figures in the pictures in the left and right rooms, and you have three figurines.

Play with your toys. Note the articulation points in each figurine. The camel can turn its head and any of the humps can be up or down, the human can rotate his head and have either arm up or down, and the bird can only turn its head.

What can we learn about the figurines from the pictures?

When studied together, the pictures can tell us how to position the figurines. It might be helpful to draw a diagram or take a screenshot of each picture.

But where do we put them on the grid? Notice the feet marks on each square- when put onto the grid, the figurines face forward.

We'll need the pictures in the left and right room again. Note the directional points. Try to map out where they'd be on a 3x3 grid based on the cardinal directions.

The human is east of the camel and the camel is east of the bird. The camel is south of the bird, and the bird is south of the human.

Assume we started the game facing north.

In that case, when looking at the cabinet, wed be facing west.

So the back of the cabinet (top row of the grid) would be the farthest west, and the front of the cabinet (bottom row) would be the farthest east. The left of the grid would be the farthest south, and the right of the grid would be the farthest north.

Solution:

Put the figurines on the panel.
The bird (head turned to its right) is in the top row, in the center.
The camel (head turned to its left, only the two back humps raised) is in the middle row, to the left.
The human (head straight, both arms up) is in the bottom row, to the right.

Take the rope. Now we're ready to solve question 5.

Solving question 5:

Hint-through:

Go back to the third room, and look at the door. What might those colors and shapes mean?

Think of the levers.

The lever with the square handle needs to be on blue, the lever with the round handle needs to be on blue, and the lever with the hexagonal handle needs to be on red.

In other words, the lever in the left room needs to be on blue, the lever in the third (middle) room needs to be on blue, and the lever in the right room needs to be on red.

But if we pull the lever in either of the side rooms, you're trapped inside. How do you get around this?

What about that hole in the wall?

Solution:

Attach the rope to the lever in the left room. Then, go to the third (middle) room, switch the lever to blue, and pull the rope from the hole in the wall. Go to the right room, and switch the lever to red.

Exploring the final room:

  1. On the left is a key-like device. Take it and examine it, it's actually a prying device.

  2. On the right is a panel with a hexagonal center. There's nothing we can do with it for now.

  3. In the center, there's a pair of doors. There's a shape over the center similar to the markings above the other doors. Take note of it.

Preparing to solve the final question:

What can we do with the prying device?

Is there another item in our inventory that could somehow be opened?

There was that black shape on the die...

Open up the die with the prying device, and you get another marble. Click on the die again and it'll fold out, becoming a map.

What can we do with the item we just found?

Remember the face-shaped device in the second room?

Give him back both his eyes. Take the wheel?

And what can we do with that?

Where's the only place left to put something new?

Put the wheel on the panel with the hexagonal center in the final room. Then turn it.

Solving the final question:

Hint-through:

Is there anything else shaped like this device?

The map (and the game area itself) share a shape with this device.

Might there be an area of this device that could change something inside the current room?

The top node corresponds to this room. Let's see if it does anything.

Something changed. What was it?

Look at the symbol above the door.

Clicking the center of the circle rotates the gap in the triangle clockwise once. Clicking the outer ring makes the entire symbol do a half-rotation.

Now we know how to change the symbols. What are we trying to change them to?

See the big symbol on the door?

Solution:

Make all the symbols in the game match the symbol on the door.

  • For the the final room: on the node that corresponds to the final room's placement, click the center ring once.

  • For the third room: click the outer ring once.

  • For the left room: click the center ring once, click the outer ring once.

  • For the right room: click the center ring twice.

  • For the second room: click the center ring twice, click the outer ring once.

  • For the first room: leave it as is.

Take the key, unlock the door, and you're out.

61 Comments

Question 2 is impossible.
The symbols mean nothing, the order of the symbols on the completed tablet appear to mean nothing, and I exhausted every single combination with no results.

This is why I usually don't like this kind of game.

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Question 2 simply requires more information. Have you examined everything in the second room?

notice any loose bricks? by those vases maybe?

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I'm stuck on the final question.

I got the hint with the map, and I was assuming each little spinny triangle thing on the cross represented each triangle above the door in each room. One problem: the spinny triangles on the cross don't look any different whatever way I spin them. Now I have no idea what I'm supposed to do.

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tencuidados April 18, 2012 1:06 AM

woohoo. got it. Callidy...

Look at the symbol on the last door. That give you any ideas?

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Hmm, I'm stuck with next to no idea on what I'm supposed to do next.

I've made it to the room with the lever thingy on the floor and succeeded in lighting up the room on the right, but I don't know what I'm supposed to do next and the question there makes no sense to me. I have the horse and bird figurines, dice, and a glass ball.

Reply
nerdypants April 18, 2012 1:24 AM

I'm stuck at the same spot, Jade.

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POP

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Nerdypants:

Just figured out that I needed to take a closer look at the question in the lit-up room and realize that it actually corresponded to a certain item in my inventory. :)

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nerdypants April 18, 2012 1:29 AM

Haha, thanks Jade, but I got it on my own like two seconds after I posted.

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Aha! I was so focused on what wasn't changing that I didn't see what was. Powers of observation, indeed. I really like the way the puzzles tie together, and the idea of using inventory items more than once. Clever game. :)

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Question 3:

I have the camel set to the correct combination. Now what do I do with it? The really obvious slot won't let me use the camel on it.

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YES! Made it out!

@Callidy, I suffered from failing a spot check too and had a "D'oh!" moment when I realized just what I was missing.

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@Xindaris:

Are you positive that you've arranged its head and buttons correctly? Take a very good look at the raised markings on the wall there; maybe you should reverse your button order?

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Jade--

It doesn't seem to matter whether the middle ones are up or down (with the outer ones always the opposite), whether the head is facing forward, left, or right, it just won't let me put anything in that slot. I'm talking about the one right under where the question is shown, is that the wrong place to try to put it?

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@Xindaris

Actually, yes it is. Try using that inventory item of yours in a slightly higher place. :)

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phdavoid April 18, 2012 2:15 AM

I enjoyed this one. With a bit of manipulation i was able to learn from my mistakes. I really like that kind of puzzle.

kudos to the maker

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Didn't like the last puzzle. Other than that, not bad.

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Question 4

I no that the picture on the wall are used in the positioning of the figures but I cannot figure out where they go and how they are oriented

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@mnoah:

If you look at the hieroglyphics around each of the figurine pictures, you'll see compass directions. That combined with the silhouettes lets you know not only how to arrange their heads/limbs, but their facing. If you think about the figures being arranged on a 3x3 grid, then, using the info from both pictures you can figure out where they would be on said grid in order to be visible from the side in the pictured order and the front in the pictured order.

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@Tenzhi

Can I assume that the grid's top row is North, its bottom is south, right is east, and left is west? i guess I just want a screenshot of the correct layout.

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Tofuninja5489 April 18, 2012 2:52 AM

@mnoah94

On the pedestal. The right side is the north side. The left is the south.

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When you place a figure on the grid, it faces a certain way. According to the pictures, the way the figures must be facing is East.

I have no way of making a screen shot. And I'm not sure the arrangement is the same between games - sometimes they mix them up. I can tell you how they were basically arranged in my game:

Camel in the left column middle row.
Bird in the centre column top row.
Man in the right column bottom row.

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Meterman70 April 18, 2012 2:55 AM

@Tenzhi: THANK YOU for that big hint.

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Meterman70 April 18, 2012 3:06 AM

And out! That last puzzle is truly schneak-ee!

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Final Question

So, I've opened the cube and brought the cross up, but all hints I've read are no help. How do you match the triangles with no clear difference on manipulation of the circles?

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@mnoah:

The dual dials at each position of the cross manipulate the triangles and their slots above the doors in each room.

The final door has a shape on it that's the key.

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Meterman70 April 18, 2012 3:18 AM

mnoah:

You will need to run back and forth between each room and the final one as you work the buttons on the last device. Look around.

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Done (thanks to mnoah for final clue!)

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Played this a couple of days ago - and loved it throughly. An easy five-mushroom vote.

bio

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For those stuck on Question 4

If you've figured out how to find the cardinal directions

from the stylized English letters N E S W around the pictures

There are 3 orientations to find. The 2 silhouettes, and the orientation of the table itself. Remember

you can only place the figures pointing in one direction, so their noses have to be pointing

East.

Reply

Sphinx Walkthrough!
It's my first, I hope it's not too bad.

Exploring the first room:

  1. First off, note that this game only has one view per room, unlike most escapes.

  2. On the top left is a shelf with a camel figurine and a die. Take both. Some parts of the camel can be moved, and the die can be rotated around.

  3. Directly underneath is a compartment with a round indent. We can't open it yet, but keep it in mind.

  4. On the top right, there's a stone tablet- well, part of a stone tablet, and a space for where the rest should go.

  5. On the bottom right, there's a locked chest and a tablet piece. We don't have anything to open the chest with, so take the tablet piece. It doesn't appear to fit together with the rest of the tablet, so let's come back to that later.

  6. Let's look at that door now. Time for question 1.

Solving question 1:

Hint-through:

What else have we seen that this shape might correspond to?

What else is made up of six squares and has numbers?

Check the die.

The little white bits are hinges, and show where two panels are joined. It helps to draw it out.

The side that connects to four others is 2.

Solution:

Map out the die, and we get something that looks like:
_ 4
8 2 1 7
_ 5
Enter in "8217".

Exploring the second room:

  1. On the top left, there's a figure of a person behind a set of bars. Awww, poor guy's in jail. Unfortunately we can't free him yet.

  2. Below are two pots. Check the left one- there's another tablet piece. The right one's full of oil. Something's a little strange about that wall, too.

    Does one of those bricks look funny?

    Take the key.

  3. On the right is a device that looks like a face, with one round glassy eye. Doesn't seem to be doing him any good, so take the marble.

  4. Question 2 is on the door, but we've got a few things to do before we can answer it.

Preparing to solve question 2:

What can we do with the key?

We can't jailbreak the human figurine quite yet.

Try the chest in the first room. Take the bird figurine, take the paper and unfold it.

What can we do with the marble?

Where have we seen this shape?

In the compartment on the wall of the first room. Open it and take the tablet piece. You should have enough pieces to fix the tablet by now. Take your marble back when you're done.

Solving question 2:

Hint-through:

Look at the clock. There are hieroglyphics where the time would be, and each hand is marked with a different shape.

Where have we seen hieroglyphics before? Where have we seen those shapes?

The tablet has hieroglyphics, and the paper has all of those shapes. Both also have a moon at the top.

Hold the paper up against the tablet.

Solution:

Circle is the scales, square is the ankh, and cross is the one that looks like two lightning bolts on their sides. Turn the circle hand (longest, bottom) to the 5:00 position, turn the square hand (medium-length, in the middle) to 6:00, and turn the cross hand (shortest, top) to 11:00.

Exploring the third room:

  1. On the very left is a hole in the wall. There's a stick poking through- grab it. Look through further and you'll see a lever on the other side.

  2. There are two torches standing up on either side of the door.

  3. In the center is a lever. Note the shapes and colors at the bottom- currently, it's switched to blue. There's something missing, and we can't move it quite yet.

  4. On the door is question 5. It looks like we aren't ready for that quite yet.

  5. On the right is an open door. That's new, let's check it out.

Exploring the right room:

  1. Wait, it's too dark to see!

  2. What could we do to lighten things up?

    There's fire in the last room. Could we do something with that?

    We've got a stick.

    But the fire goes out as soon as it's lit. Is there anything we can use to make it stay lit?

    Maybe something in the second room?

    Dip the stick in the oil, then light it, and use it on the dark right room.

  3. Look around. On the top left, there's a picture of three figures marked with the cardinal points. What might those figures represent?

  4. Down below, there's a lever, currently set to blue. This one's pullable and has a hexagonal switch. Let's switch it to red and see what happens.

  5. ...Oh. The doors in the main room change, and now the left one is open, but since the right one is closed, we can't get out. Let's put it back to blue.

  6. On the right, we have a blue hourglass in a circular hole in the wall.

  7. The panel in the middle contains question 3.

Solving question 3:

Hint-through:

Look at those holes and grooves in the panel. Have we seen anything that might help us use that clue?

We have, right in our inventory.

It's the camel figure. Its ears are shaped like triangles, and its humps are circular. Find the pose that matches the shapes on the door.

Where might the camel go once it's in the right pose?

You stick it right on the panel. Keep that in mind when you pose it.

Solution:

Put the camel directly onto the panel. The camel's head is turned to its left, and only the middle two humps are raised.

Preparing to explore the left room:

  1. It looks like the camel doesn't need to be stuck in the panel anymore. Retrieve it.

  2. Take the handle from the slot underneath question 3. Note its circular shape. Where might this handle go?

    There's that lever we couldn't pull before.

    Go back to the third room, and put the handle on the lever. Switch it from blue to red, and we can go into the left room now.

Exploring the left room:

  1. On the left, there's a red hourglass in a circular hole in the wall. Is something else in there? Zoom in, and take the key.

  2. On the top right, there's another picture of three figures with the cardinal points labelled.

  3. Underneath is another lever, this time switched to red. The handle is square. Try switching it to blue.

  4. No luck, we just end up trapping ourselves again.

  5. In the middle is an arcade cabinet like thing containing question 4.

Preparing to solve question 4:

Where did we need a key?

Maybe in the second room?

The poor little man is still in jail. Let's break him out. Unlock the panel, push the button, and get the figurine.

We've got everything we need for question 4 now.

Solving question 4:

Hint-through:

What might the grid mean? What might the feet marks mean? What objects should we place on the grid?

There are three figures in the pictures in the left and right rooms, and you have three figurines.

Play with your toys. Note the articulation points in each figurine. The camel can turn its head and any of the humps can be up or down, the human can rotate his head and have either arm up or down, and the bird can only turn its head.

What can we learn about the figurines from the pictures?

When studied together, the pictures can tell us how to position the figurines. It might be helpful to draw a diagram or take a screenshot of each picture.

But where do we put them on the grid? Notice the feet marks on each square- when put onto the grid, the figurines face forward.

We'll need the pictures in the left and right room again. Note the directional points. Try to map out where they'd be on a 3x3 grid based on the cardinal directions.

The human is east of the camel and the camel is east of the bird. The camel is south of the bird, and the bird is south of the human.

Assume we started the game facing north.

In that case, when looking at the cabinet, wed be facing west.

So the back of the cabinet (top row of the grid) would be the farthest west, and the front of the cabinet (bottom row) would be the farthest east. The left of the grid would be the farthest south, and the right of the grid would be the farthest north.

Solution:

Put the figurines on the panel.
The bird (head turned to its right) is in the top row, in the center.
The camel (head turned to its left, only the two back humps raised) is in the middle row, to the left.
The human (head straight, both arms up) is in the bottom row, to the right.

Take the rope. Now we're ready to solve question 5.

Solving question 5:

Hint-through:

Go back to the third room, and look at the door. What might those colors and shapes mean?

Think of the levers.

The lever with the square handle needs to be on blue, the lever with the round handle needs to be on blue, and the lever with the hexagonal handle needs to be on red.

In other words, the lever in the left room needs to be on blue, the lever in the third (middle) room needs to be on blue, and the lever in the right room needs to be on red.

But if we pull the lever in either of the side rooms, you're trapped inside. How do you get around this?

What about that hole in the wall?

Solution:

Attach the rope to the lever in the left room. Then, go to the third (middle) room, switch the lever to blue, and pull the rope from the hole in the wall. Go to the right room, and switch the lever to red.

Exploring the final room:

  1. On the left is a key-like device. Take it and examine it, it's actually a prying device.

  2. On the right is a panel with a hexagonal center. There's nothing we can do with it for now.

  3. In the center, there's a pair of doors. There's a shape over the center similar to the markings above the other doors. Take note of it.

Preparing to solve the final question:

What can we do with the prying device?

Is there another item in our inventory that could somehow be opened?

There was that black shape on the die...

Open up the die with the prying device, and you get another marble. Click on the die again and it'll fold out, becoming a map.

What can we do with the item we just found?

Remember the face-shaped device in the second room?

Give him back both his eyes. Take the wheel?

And what can we do with that?

Where's the only place left to put something new?

Put the wheel on the panel with the hexagonal center in the final room. Then turn it.

Solving the final question:

Hint-through:

Is there anything else shaped like this device?

The map (and the game area itself) share a shape with this device.

Might there be an area of this device that could change something inside the current room?

The top node corresponds to this room. Let's see if it does anything.

Something changed. What was it?

Look at the symbol above the door.

Clicking the center of the circle rotates the gap in the triangle clockwise once. Clicking the outer ring makes the entire symbol do a half-rotation.

Now we know how to change the symbols. What are we trying to change them to?

See the big symbol on the door?

Solution:

Make all the symbols in the game match the symbol on the door.

  • For the the final room: on the node that corresponds to the final room's placement, click the center ring once.

  • For the third room: click the outer ring once.

  • For the left room: click the center ring once, click the outer ring once.

  • For the right room: click the center ring twice.

  • For the second room: click the center ring twice, click the outer ring once.

  • For the first room: leave it as is.

Take the key, unlock the door, and you're out.

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Question 4:

From the walkthrough:

The bird (head turned to its right) is in the top row, in the center.
The camel (head turned to its left, only the two back humps raised) is in the middle row, to the left.
The human (head straight, both arms up) is in the bottom row, to the right.

I understand why a given figurine is in a particular row. I understand in principle how to pose the figurines. I do not understand why a given figurine is in a particular column.

Screenshot of my wall hint:
http://i.imgur.com/JTAus.png
This says to me, "Bird with head turned to its right, camel with head turned to its right and last two humps up, human with head straight and arms down."

I've tried my way and the walkthrough way and I'm not getting anywhere. Could someone please explain this to me in more detail?

Thank you.

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@ ray9na:

Are you looking at the other hint picture too? There's one in each of the side rooms, and you need to look at both of them to understand the figure placement.

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knotofnine April 18, 2012 12:10 PM

Game not working - just a window with a black screen. Tried on Firefox and Chrome - no answer. Please help!

Best,
Nine

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@hyena

D'oh! Thanks. :)

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question 2 is not working.

it says to put circle at 5 square at 6 and cross at 11, but it doesn';t open the door, anyone know what to do?

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i don';t get question 4. someone help :(

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I lost my marble?!?

When I got the second marble, I went back to the face and the first marble was gone!!

Now I can't finish the game. :(

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Ima Doofus

I forgot I used it somewhere else and left it there.

Nevermind...

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I had to give up. Even with the walk through - when I get to the final question, I cannot see the relation between the shapes on the door which are triangles in various poses each with a gap on various sides, and the shape on the "cross / open die" shape which is NOT a triangle.

Since there is no reset button, and I obviously didn't get it right as there is no key, I have no idea on how to get them back to their original states.

FOOIE! Not liking this game very much. No rating from me as I can't finish the thing.

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anyone? question 4 please?

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Hey 4reds3s

the outside buttons move the outside triangle, and the inside moves the position of the shape

you need to match all the doors to the last door

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Guys, with the save button, there's no reason to give up on this escaper. Take a break if you need to, then push through it! The reward of accomplishment is the best from a quality game. Most escape game programmers struggled with incorporating spatial reasoning (Pastel Games included, back in the day), and this one employs it flawlessly.

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hmmm well i guess no one knows :(

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@Paul

There are numerous clues for question 4 in the comments here, not to mention a walkthrough. What more help, specifically, do you need?

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@4red3s:

I don't entirely understand what you're trying to ask, but here's a more detailed explanation of the last puzzle.

The cross shape:

The cross shape is the same as the open die, which is a map of the game. The cross is the same shape as the entire game environment you've been exploring. Every room you've been in is represented by a separate node on the cross. The room that the cross itself is in corresponds to the very top node. The very first room you were in corresponds to the bottom node.

What the buttons change:

The buttons don't change anything about the cross itself. They do, however, change other objects in the game.

You know how there's a glowing white triangular symbol in each room, at the center top? Pressing the buttons on a node will change the triangular symbol in the room that node corresponds to (i.e. if I press the buttons on the very top node, I will be changing the glowing white triangle in the final room, which I would be currently in.)

What the buttons do:

The inner circle: Each triangular symbol has a little gap in it. Pressing the inner circle will rotate the position of the gap. Each click moves it one third rotation clockwise.

The outer ring: Clicking the outer ring will rotate the whole triangular symbol, gap included, by a half rotation.

Remember, which triangle these buttons affect is dependent on which node these buttons are on. If the triangle you're trying to change isn't doing anything, you're using the wrong node.

What you're trying to accomplish:

There's a large symbol on the last door. You need to make each room's symbol match that big one.

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tenzhi, i just can't finish it. if there is more that the walkthrough does not say and that is why i cannot finish it, then i guess we need a full step by step walkthrough or at least update this one.

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vulpisfoxfire April 19, 2012 10:14 PM

@Paul Hmm. If you've ever done any engineering or model building work, Question 4 actually isn't that hard.

Both of the pictures in the side rooms are required--they're two views of the 'board', one from the front and one from the side. The combination of the two tell you exactly how to set the heads/limbs/humps of the figurines, as well as where to set them in the grid--and given you can only set them facing one direction, it's easy enough to tell which picture is which view.

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vulpisfoxfire, i did everything but nothing works.

on both pictures it shows 2 different stances, plus they are all in different points on the compass. it's confusing. even with everything posted up on the walkthrough,nothing works. bird top center with head facing left, camel left middle, head right, last 2 pegs up only, and man facing forward with hands up, bottom right. nothing. i tried rearranging and trial and error comes up with still nothing. i don't know what to do.

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Even though I could not finish - even with all the kind and patient help ... I agree that this is a beautifully designed game.

So thank you yaddab and hyena - I just couldn't wrap my brain around the crosses and triangles even with your help.

I hope everyone had a really nice weekend and I hope that you all have a great week!

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no one knows?

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Paul,

In a previous comment, you said...

...that you had the "bird's head facing left," which is probably what's throwing you off.

You should arrange each figurine like this:
Bird - head turned to its right -- place in center of top row.

Camel - head turned to its left; first two humps pushed down, last two raised up -- place on left side of the middle row.

Person - head straight forward; both arms up -- place on right side of bottom row.

Reply

elle

that's the way i have it. unless it's the camel hump thing that's throwing me off because i have bird, turned right, top center square. camel, turned left, 2 pegs closest to his head down and the back two raised, left middle square, and human, facing straight, arms up, bottom right square. nothing happened.

Reply
eddiemonster July 6, 2012 8:17 PM

kinda tricky at first... but after you go on... its very cool! Just the first dice thing is "new"

Reply
arjaygame July 10, 2012 3:46 PM

I'm getting the same exact problem as Paul. I've got everything lined up just as how people have said...and still nothing happens.

Reply
elle July 10, 2012 4:05 PM replied to arjaygame

Kotorinsou likes you to view all the hints and follow all the requisite steps before you can solve a puzzle and it's possible that's what you need to do: go view some hint or finish something that needs to be done first.

The other possibility is the game is randomly generating some puzzles so that the solution that works for some players is different from others. It's not common but it does happen like that in some games.

To the best of my knowledge, though, the game is functioning properly. In case it's not, could help to restart the game after clearing your browser cache, having the latest Flash version installed and making sure you're allowing the game files to store (Jay knows more about this technical stuff than I do).

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gamelily July 31, 2013 12:17 PM

Old game, I realize, but was disappointed to not be able to finish this game...even WITH the walkthrough. =(
Unfortunate, because the game is beautifully done.

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I wish y'all would explain *why* you're not finishing the game. We could update the walkthrough.

This is still one of the best games of that year, and I would hate to think it got down-voted because the solution wasn't explained properly.

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shunsterc August 10, 2014 11:02 PM

I know this is late but possibly the reason some people can't finish it is that question 4 is very frustrating. Not many people have the spatial reasoning needed to figure it out. It also doesn't help that the board is not shown as a square on your screen but has been drawn with perspective so "bottom" and "top" get confusing.

The figures are placed like this

Human figure, right column, row closest to the bottom of your screen, both arms up

Bird, row closest to the top of your screen, centre column, head facing left as you look at it

Camel, middle row, left column, back two buttons up, the others down, head facing right as you look at it

Hope that helps those who follow. I had to look at a video walkthrough to get it.

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shipoopie August 11, 2014 12:46 PM

The final puzzle is lame.

Reply
Patreon Contributor Questioner June 30, 2015 2:54 PM

I believe that:

Each hieroglyph stands for a normal letter, like the special font in "room_g".

Reply

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