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Weekday Escape N°88

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Weekday Escape

DoraAs you read this, cherished reader, I'm sleeping off a Weird Al concert. But don't think of me facedown on my hotel room pillow, snoring inelegantly, covered in confetti, accordions, and cheese sandwiches. Think of me instead as bravely slaving away, scouring the internet tirelessly, working hard to bring you your Weekday Escape... or at least, as hard work as writing smarmy comments about someone else's hard work can be. This week! Vitamin Hana has a problem with keeping track of their airplanes and you need to sort it out. Funkyland's hair is a mess and nobody is going anywhere until we fix it. And Andersam's second-ever game is just you, a few boxes, a locked door, and a key right in front of you... or is it?!

Girls Room No. 12: Hair BrushGirls Room No. 12: Hair Brush - As the type of girl whose hair regularly snaps lesser hairbrushes in twain, I know the value of having more than one around the house, so Funkyland's request for you to find five in this frilly paradise isn't so odd to me... though admittedly I tend not to hide mind behind elaborate puzzle locks. Click around to explore, though as usual for Funkyland you'll find no changing cursor to help, and find those brushes so you can tame your locks before it's too late! Today, bed head... tomorrow... the world!

Find the Five AirplanesFind the Five Airplanes - Vitamin Hana seems to have trouble keeping track of all their things, which I understand, though arguably locking someone in a room and refusing to let them out before they find them all for you is a wee bit beyond the avoidance of work I usually employ. This time through, as the title implies, you're hunting for five airplanes, and because it wouldn't be an escape game without puzzles, each and every aircraft is going to take some brainwork to find, so get cracking!

The Postal MachineThe Postal Machine - This is Andersam's second game ever, and while it's a little rough around the edges, it's still a good start! It starts off very simply, as you find yourself locked in a room with a key within easy reach, but the more you explore, the more elaborate things become as you stumble through more rooms, with more puzzles, and more machinery! Hopefully we'll see even more from the developer in the future as they work on refining their craft... and, um... maybe a little less GRAY GRAY GRAY next time?

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.


nightveil August 12, 2015 3:48 AM

..and I'm out. Which probably means today's puzzles were too easy =P


OOOOH the Postal Machine feels like the start of a REALLY interesting escape game. I hope the developer expands on it or makes some follow up instalments, I felt like it ended just as it was starting to get interesting!

All the games were short and sweet today (short even for Funkyland). As I said, hope we get to see more from The Postal Machine's dev!

stuckinabasement August 12, 2015 11:33 AM

wow ... girls' room took me AGES!!! it took a long time for me to get the last hairbrush because i didn't realise that ...

i could go up on the bed after ...

moving the stairs.

on to the others now ...


I'm stuck at the math problem in Postal Machine. Can I get a hint?


Hi Peter,

A hint for solving the maths puzzle;

You don't need to.

What you have to do is;

When facing the door turn right. There is a faint outline of a square on the bottom left. Click it and go through it. There is a note in the new room containing the info that you need to escape. Then just explore the room and you should be fine!


Daibhid C August 14, 2015 10:52 AM

Was anyone else reminded of Submachine (specifically The Loop) with the Postal Machine? I don't mean in a "grr, knockoff" sort of way, but just in terms of the machine aspects, the notes and

the "But solving these puzzles isn't escaping; it's exactly what the people who locked you in here want you to do" aspect.

I would definitely like to see more of the Postal Machine.


I agree Postal Machine feels anticipatory, exciting. Yes similar to Submachine but in a complimentary way. Love the misdirection. Keep up the good work Andersam.


What I find intriguing is that there seems to be an almost subliminal aspect to game playing. Over the years I have noticed that at first the games may be difficult but as I play more games by that author, I seems to develop a 6th sense to their style and their games become easier. It is as though you develop an understanding of the author's personality and can anticipate or discern what their next move would be. Like playing poker with a group of friends. The human brain is an amazing machine that can find patterns in all things. I guess that is what keeps you from being the tiger's next lunch is knowing the tiger's pattern. ;)


I have a screw driver, most of a book, and two airplanes. Any hints?


Cthuljew, Hope this is not too late.

There two places you must use the screwdriver. This will give you a third plane. Pay attention to their tail numbers.


Ha! For some reason...

...I never imagined that that was an actual panel and not just a drawing!


Yea, weird place to have screws.


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