Weekday Escape N°88
As you read this, cherished reader, I'm sleeping off a Weird Al concert. But don't think of me facedown on my hotel room pillow, snoring inelegantly, covered in confetti, accordions, and cheese sandwiches. Think of me instead as bravely slaving away, scouring the internet tirelessly, working hard to bring you your Weekday Escape... or at least, as hard work as writing smarmy comments about someone else's hard work can be. This week! Vitamin Hana has a problem with keeping track of their airplanes and you need to sort it out. Funkyland's hair is a mess and nobody is going anywhere until we fix it. And Andersam's second-ever game is just you, a few boxes, a locked door, and a key right in front of you... or is it?!
Girls Room No. 12: Hair Brush - As the type of girl whose hair regularly snaps lesser hairbrushes in twain, I know the value of having more than one around the house, so Funkyland's request for you to find five in this frilly paradise isn't so odd to me... though admittedly I tend not to hide mind behind elaborate puzzle locks. Click around to explore, though as usual for Funkyland you'll find no changing cursor to help, and find those brushes so you can tame your locks before it's too late! Today, bed head... tomorrow... the world!
Find the Five Airplanes - Vitamin Hana seems to have trouble keeping track of all their things, which I understand, though arguably locking someone in a room and refusing to let them out before they find them all for you is a wee bit beyond the avoidance of work I usually employ. This time through, as the title implies, you're hunting for five airplanes, and because it wouldn't be an escape game without puzzles, each and every aircraft is going to take some brainwork to find, so get cracking!
The Postal Machine - This is Andersam's second game ever, and while it's a little rough around the edges, it's still a good start! It starts off very simply, as you find yourself locked in a room with a key within easy reach, but the more you explore, the more elaborate things become as you stumble through more rooms, with more puzzles, and more machinery! Hopefully we'll see even more from the developer in the future as they work on refining their craft... and, um... maybe a little less GRAY GRAY GRAY next time?
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.