Weekday Escape N°346
Hi! Weekday Escape is here!
Two short Selfdefiant's are for the start, and then comes isotronic/Phix with an adrenaline escape from a burning hotel. There isn't any time limit though - or I didn't notice it (and I was playing quite slowly). Two cute games with a nice art follow - saving your cat by Randy Larson and a short demo of a promising adventure by Lushu as a bonus. No puzzle games in this WE, tomorrow is coming standard Weekday Puzzle.
Have a good time and enjoy!
With Selfdefiant you get stuck in Pennsylvania and Rhode Island this time, and in both states you need to trade something interesting/something to eat for a bike/a segway. You'll be out in no time.
The cursor is changing, autosave, one ending.
The escape by isotronic/Phix is rather adrenaline and most of time you feel you are under pressure. The visuals and soundtrack are supporting the feeling a lot. You are imprisoned inside a building, a hotel probably, and overall the hotel the fires have broken out. Your goal is obvious - escape as quickly as possible and solve many puzzles on your way.
The cursor isn't changing, no save option, one ending.
At the beginning of the cute (and a bit messy) game by Randy Larson was your cat dragged by a strange vortex through your TV set into a perfectly normal kitchen where you need to satisfy four cats. Well I'm not sure about that point - I just know that there are four cat icons in the upper right corner and when you do something right one icon gets checked. So, look around, explore the kitchen and try to figure out what to do.
Controlled by WASD/Arrow keys plus a mouse, LMB to pick up/use item, X to drop it. No save option, one ending.
Bonus game is Breeze, a short game with a beautiful art by Lushu. It is the first chapter of a story about a missing lamb (you won't find it in this demo), and your goal is to explore a village, talk to its inhabitants and find and use few items. Then the whole village freezes over and that's it.
The cursor isn't changing, no save option, no regular ending.
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