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Hi! Weekday Escape is here!
Two short Selfdefiant's are for the start, and then comes isotronic/Phix with an adrenaline escape from a burning hotel. There isn't any time limit though - or I didn't notice it (and I was playing quite slowly). Two cute games with a nice art follow - saving your cat by Randy Larson and a short demo of a promising adventure by Lushu as a bonus. No puzzle games in this WE, tomorrow is coming standard Weekday Puzzle.
Have a good time and enjoy!
With Selfdefiant you get stuck in Pennsylvania and Rhode Island this time, and in both states you need to trade something interesting/something to eat for a bike/a segway. You'll be out in no time.
The cursor is changing, autosave, one ending.
Think to Escape
The escape by isotronic/Phix is rather adrenaline and most of time you feel you are under pressure. The visuals and soundtrack are supporting the feeling a lot. You are imprisoned inside a building, a hotel probably, and overall the hotel the fires have broken out. Your goal is obvious - escape as quickly as possible and solve many puzzles on your way.
The cursor isn't changing, no save option, one ending.
Kitty Verse
At the beginning of the cute (and a bit messy) game by Randy Larson was your cat dragged by a strange vortex through your TV set into a perfectly normal kitchen where you need to satisfy four cats. Well I'm not sure about that point - I just know that there are four cat icons in the upper right corner and when you do something right one icon gets checked. So, look around, explore the kitchen and try to figure out what to do.
Controlled by WASD/Arrow keys plus a mouse, LMB to pick up/use item, X to drop it. No save option, one ending.
Bonus game is Breeze, a short game with a beautiful art by Lushu. It is the first chapter of a story about a missing lamb (you won't find it in this demo), and your goal is to explore a village, talk to its inhabitants and find and use few items. Then the whole village freezes over and that's it.
The cursor isn't changing, no save option, no regular ending.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
The two Hooda Escape games were weird this time. Pennsylvania 2022 was unexpectedly hard with its scavenger hunt nature. Some of those items were hard to find, and others didn't go directly into inventory and had to be retrieved in a separate step.
And maybe I just overlooked it, but was there an unused clue in Rhode Island 2022?
The rope around the swimming area at the beach had the floats facing different directions. In previous Hooda Escape games, this meant a clue for a puzzle somewhere. But I don't remember seeing a puzzle anywhere which used it.
I'm not feeling the love for Breeze. It's that "use-everything-in-inventory-on-everything-until-something-works" noise from bad eighties adventure games that I never liked.
I mean, what on earth makes sense about holding a naked windmill up to the sun to create a heater?
And for the game to be so relatively simple, with only a few screens and simple animations, the load size is enormous—the developers need to optimize those assets!
Kitty Verse
Very cute. A little frustrating because of duel use of keyboard and mouse but only a little.
I've been playing this game for three days now. I really miss the conversation and help that was here before flash died.
Kittyverse
Adorable! I love cats.
My Kitty Verse kitchen was in absolute ruins by the end of the game -- every cupboard and drawer were hanging wide open and stuff was spread out on every available space. (It actually reminded me a little of mine. Too realistic. ha!)
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