Are you the type of person that likes to bring order out of chaos? Do you see a mass of tangled cords around the house and feel an overwhelming need to organize them, complete with twist-ties and little labels? Is your favorite card game "52 Pickup" due to the sheer joy of returning cards scattered on the floor back to their numerical, suited order in their pack? If so (or if you just like puzzles), you should find much stimulation in FlamingLunchbox's HTML5 adaptation of their Android puzzler, Curvy.
Line-based hexagon puzzles are nothing new; most recently we reviewed Gopherwood Studios' Entanglement (another HTML5 offering) back in June of 2010. While Entanglement's goal was to get a high score by forming the longest segment of lines possible, Curvy, by contrast, is a randomized game with a definite solution every time. The object of Curvy is to solve a completely visible hexagon puzzle so there is a proper connection across all segments. To turn a hex, either click it with the mouse or click and drag the hex to twist it around. There is no time limit, and you can customize the layout at the onset. Options include multiple colors and greater complexity, as well as various numbers of columns and rows (with 7 x 5 being the default). Since the size of the hexes shrink to fit on one screen, those with a magnifying glass handy or gluttons for punishment (200 x 200, anyone?) can try increasingly greater columns and rows.
Despite the game seeming graphically and conceptually simple, Curvy is surprisingly fun and satisfying. There's a soothing method to solving the smoothly-flowing lines and shapes, similar to the feeling you get when you're in the rhythm of a good Sudoku puzzle. Watching the pieces turn until they fit correctly has a certain Zen to it; like despite all the difficulties and complexities around you, the Curvy hex shape fits, so all is right with the world. Everything is fair, and there are no tricks, just pure logic. My only gripe is that on larger layouts, it would be nice to have an easy way to identify which hexes are still problematic. That said, Curvy is still a work in progress, with features like a scoring system and user preferences still on the drawing board. Regardless, the bottom line is that playing Curvy should make you feel good as you solve it, and isn't feeling good something we could all use more of?