Gomo is a point-and-click puzzle game created by Fishcow Studio. Taking pages from Machinarium, Hapland, and half a dozen classic adventure games, Gomo sends you on an adventure of mundanely epic proportions as you attempt to thwart an evil alien who stole your dog and refuses to give him back unless you delivery a big shiny crystal. The nerve of some trans-galactic species, right?
Gomo sits in an area between an adventure game and a point-and-click title. It takes place on a series of flat single-screened set pieces, each featuring a simple puzzle you must work through in order to proceed. Move the mouse around until you find an area you can interact with, then click. The cursor changes to indicate when an action can take place, so it's a simple matter of watching the animations and knowing what needs to happen next.
The music, sound and artwork in Gomo are aww-inducingly charismatic, but the gameplay can be a bit restrictive at times. You can't really explore or fail at puzzles, for example. Each room has a limited number of points you can click at any time, This gives the slight impression that you're playing an interactive animated movie instead of playing a video game. It's a cute, captivating movie, but not the cranium-busting point-and-click game you might expect.
Despite being a little lighter on the puzzles than we'd like, Gomo manages to turn itself into a delightful casual gaming experience. Expect a good two hours of playtime, complete with bonuses to find and plenty of lovable moments with your new slightly clumsy best friend.