Red offers up a brand new take on a classic gameplay mechanic in this simple and new, stylish arcade shooter that plays a little like Missile Command.
You have this turret, see, and there are lots of red orbs (of all sizes) that are storming the planet. Lucky for you, the turret has little pink nerf balls (lots of them, and in 2 sizes) that you can fire rapidly at the incoming mass of masses. You won't be able to destroy the orbs, but you can divert their course long enough to reload.
Problem is, you can only reload so fast and so you will have to use your ammunition wisely. Aim with the mouse and fire by clicking. To launch a large nerf ball, press the [space] bar; however, those will use up more ammo.
Power-ups such as shield, additional turret, and large gun add a little spice to the mix, while bosses and stronger wind serve to increase the difficulty a bit.
Analysis: Simple, straightforward, and stylish with a jazzy trip-hop soundtrack that seems to be synched with the action at first. I really enjoy games like this. Some of the most enjoyable games with addictive gameplay are based on very simple ideas, and Red is no different in this regard. But it is not without a few problems.
First off, with additional turrets the game slows to a crawl. Moreover, the extra turrets are supposed to help, but I found they generally contribute to my getting hit more often when I have one around. So my best advice: avoid turret power-ups.
Second problem is the game score is based on elapsed time thereby turning seconds into points. So, although it seems counter intuitive, you can actually score additional points by effectively delaying the game. Valarauka mentioned in our IRC chatroom that he was able to score huge points by 'balancing' a boss mass. This is probably not what the author intended, which is why I would suggest changing the scoring structure, or create an incentive to get rid of the boss mass quickly.
The last problem I noticed is a bug that I discovered after many consecutive plays: shots fired in each new game bounced off the orbs as before but would not alter their course. Reloading the page fixes this one.
The author, Case, promises this to be the first in a series of color-themed games. Not a bad start.
Cheers to Alex for the word on this one. =)