The death course lies before you. You can't remember how many times you've completed it. Every time through, it gets a little harder, and the voice keeps mocking you. It would be the easiest thing in the world to Give Up... but also the most difficult too. Give Up is a high-difficulty action-platformer by jmtb02 and Tasselfoot, that, little by little, attempts to drive you to surrender, though a quite entertaining one. Make no mistake. It is tough, but it is fair. The incremental challenges at its core are inherently seductive, as if the game is constantly saying "Well, you were able to get by that slightly-easier challenge... what's stopping you now?"
Controls are standard: the [WASD] or [arrow] keys to move, jump and double-jump. The goal is to get from the entrance door to the exit door. But, every time you do, a new obstacle is added: first the spikes, then the cannons, then the falling platforms, the lasers, the missiles, the saw-blades, the pneumatic smashers. There are forty levels in all. Oh, and one more feature: that giant, shiny, blue, candy-like button labeled "Give Up", just waiting at the bottom of the screen,oh so ready to be clicked. Of course, Give Up should appeal most to that strain of gamer who loves the thrill of balancing hundreds of failures against the thrill of a sudden success. Still, even those who lack that streak of masochism should enjoy humor of the developers, most akin to the darker strain found in the Exit Path games. Most won't make to the end without succumbing to the temptation to Give Up, but nearly everyone should give it a try.