Shinmage's Megami Quest is a Cookie Clicker-esque webtoy with a JRPG twist. Able to run by itself in another tab or window, the game centers around creating a party of characters that slowly get stronger as they generate EXP by the second and level up. Each character has a strength rating relative to its level, and each area you visit requires a certain strength rating to complete, which in turn opens up new areas to conquer. Initially, you won't be able to do much, and the heroes you can pay to summon will be less than inspiring, but as you visit new areas, you'll unlock more powerful summoning spells, items, and even be able to upgrade your existing roster.
Simple? You bet. Megami Quest is a considerably more passive experience than other "idle" games, with a focus primarily on discovering all the possible items and party members, which is mostly a random affair. The biggest challenge will be "grinding" for high strength ratings, since some stages limit the number of heroes you can take (forcing you to "rest" the others) while still demanding a high strength rating to conquer. Most of the locations and character names (apart from our titular "goddess") appear to be taken from Norse mythology, and it feels like Megami Quest has a lot of potential to beef up its content with a story of some sort behind it. Still, it's cute and an interesting spin on the increasingly popular "idle" webtoy genre, and if you need something to run in another tab, you could do far worse than a growing cavalcade of legendary heroes.