Greenie 2 is a big fat liar. It claims to be "a sequel to a mediocre game, but with more levels..." which is a dirty lie. Greenie 2 shouldn't be anywhere near the word "mediocre", and Letmethink should be ashamed for making a platform game with such false conceptions of modesty. Much like its titular hero, Greenie 2 is a tight little bundle of fun and efficiency, a no-frills jumping game with a little puzzle sprinkled on top. Move with the [arrows] or [WASD] keys and press the [spacebar] or [Z] to shift those translucent blue blocks from solid to non-solid and back again. There's the odd spike patch, or button pushing puzzle, and occasionally there are short little color-coded enemies that can be manipulated into pushing switches for you. Call it spare, call it retro, call it more fun than a basket of kittens, but "mediocre" is one thing this series is not.
Greenie 2 requires you to collect three stars on each level before your exit door will open, and enacting the right choreography and timing to get each star at just the right time can be devious. You have to time your movements against closing doors or moving enemies, always switching between jumping and changing those platforms from solid to non-solid on the fly, sometimes several times mid-jump. Some enemies pass through the blocks no matter what their state, some are completely immune to them, and some can't pass through them even when they are non-solid. It's up to you to figure out which enemies are bound by which rules so you can use them to your advantage. Greenie 2 is charming to look upon but it is a bit on the short side. A game this fun needs more than twelve levels, hopefully we'll get a third entry with even MORE levels (and maybe fewer delusions of mediocrity). As it stands, Greenie 2 is a lovely time waster and a great little test of your puzzle platforming skills.