The Dangerous GEN-KAN 2
Escape games are fun and all, but don't you think they're best when they have the constant threat of painful demise? Kotorinosu is back for more with The Dangerous GEN-KAN 2, which, just like the original game, is packed with death everywhere you look, but don't worry... if you explode, fall to your doom, or otherwise become dearly departed, you can always just hit retry and be booted back to before your little... accident. See, you're locked in a place filled with danger both obvious, and, eh, trial-and-error, and finding a way out means figuring out what puzzles you need to solve, and what's just a big fat lethal red herring... when used incorrectly. Just click to navigate and interact, click an item in your inventory to highlight it for use, or an item's question mark to view it up close.
The Dangerous GEN-KAN 2 is less about your typical "use screwdriver yonder" point-and-click puzzling, and more about deciphering clues and the proper order in which to approach things, while at the same time trying not to be electrocuted. There's no changing cursor to mark interactive zones, but at the same time, the incredibly smooth and clean presentation usually means you won't encounter any sort of pixel hunting if you have an eye for detail and remember to check under and around everything. In any ordinary escape game, being stuck on a puzzle might sting enough without it repeatedly killing you for your trouble, so some players may find it extra frustrating. There are a lot of items and perspectives tucked in places you might not instinctively think to look, and some of the item uses are a little clunky. At the same time, however, The Dangerous GEN-KAN 2's gleefully malicious puzzle design tends to be tricky in the best possible way in most cases, and the spark of satisfaction you'll feel as you work to progress and figure things out makes the game stand out from the pack. It's all fun and games until someone loses an eye, but where The Dangerous GEN-KAN 2 is concerned, even a little loss of limb counts for a good time.
Thanks to Omonom for sending this one in!