Weekday Escape - Retro Edition N°29
Primera escape makes a good start - it's not a long game and not difficult so your brain has chance to warm up. Following Esklavos is a sequel to the game you played few weeks ago (Magic Christmas Escape 3) and features the pesky plush toys which mysteriously came alive on Christmas Day and you thought you pacified them. Silly you. You can have a rest then in Suzunari's charming room with their intuitive puzzles. Selfdefiant's escape isn't an asylum infested with evil forces which we usualy get; it's a prison. There are similarities though - you need to find many colorful keys, orbs are flowing in the air too and...actually if the game was labeled asylum you wouldn't tell the difference.
Have a good time and enjoy!
Joyful and colorful Primera's game is small, but fun. The goal is pretty straightforward (find and combine hints, and open all the locked drawers and cabinets) with the only exception. The cat. She doesn't communicate in any way and you need to do something to change it. But what? Can you bribe her somehow maybe?
The cursor isn't changing, no save button, one ending.
The entrance hall in Esklavos' house, where you find yourself at the beginning, looks quite familiar...perhaps déjà vu? Well, unfortunately not. By the door you find a note with instructions impossible to fulfil (that is, if you want to play), you disobey - and they are back. Four creepy plush toys first singing a carrol (definitely not peacefully) and then trying to destroy the house. Not again! Can you stop them?
The cursor is changing, no save button, one ending.
After short skippable intro in Japanese, Suzunari leaves you alone in a kitchen, and for the players who didn't understand the intro the setting may seem like 'get a recipe, ingrediences and make a cake' kind of game. It isn't. The packet you find doesn't contain a flour but a plaster, foodstuffs in the fridge are not for cooking purposes but a hint and no recipe is available. You are supposed to find a mold and make your own key which opens the exit door - of course, there are puzzles you need to solve before.
The cursor isn't changing, save button, one ending.
P.S. Here is New Year Mini Escape. To find the game, scroll down the page.
According to lack of new fresh asylums, this week you return with Selfdefiant to the year 2013 (The Year of the Snake) and let yourself imprison. The cell where you wake up with amnesia asking usual questions like "Where am I?" and "How did I get there?" or "Why me? I didn't do anything wrong!" etc. is very unpleasant; dark, damp and dirty. Probably inhabited, but you don't want to get into closer contact with lower life forms righ now and therefore your motivation to escape is excellent! Examine everything, remember that the changing cursor is really helpful here, look everywhere and start to collect colorful gems. You need to find seven of those. Where to put them is - later in the game - obvious. Will you set yourself free?
The cursor is changing, save button, one ending.
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