The Vault №123
You have to be careful on the internet. I don't just mean because you might meet up with someone who wants to roll you for your limited edition Doctor Who pocket watch, but because you never know what you're going to get if you just click around blindly. Could be weird. Could be unspeakable. Could be unspeakably weird. But when you reach blindly into our archives, you... well, you might actually still find some unspeakably weird stuff, but it'll all be awesome too!
- Crush the Castle - Contrary to popular belief, destroying structures with physics projectiles didn't start with features, and you can thank Joey Betz for reminding us how hilarious and fun catapults and fleshy kings can be. It's simple... you just fling stones at enemy fortresses, trying to pick the right time to release them so they hit that sweet spot and destroy the structure and everyone inside. The series has evolved some over the years, but by far some of the best endless entertainment can be gotten from the included level editor, allowing the community to create some truly spectacular levels. You know. In case you're one of those people who likes to plot the intricate demise and complete destruction of tiny medieval societies. You monster.
- The House 2 - Sinthai Boonmaitree's supremely stylish horror adventure may not make a whole lot of sense at times, but is perfect if you're the sort of person who enjoys an expertly pulled of jump scare... or surprising unsuspecting friends with them. Like the original, you'll explore an eerily silent house at night searching for clues as to what happened to the family that used to live there, while intermittently squealing like a little girl. Sinthai's masterful approach to shocking scenes blends perfectly with the more subtle moments that raise the hair on the back of your neck... for about two seconds before it goes absolutely bananas terrifying again. In a way, the disorienting nature of the game works in its favour, helping to perfectly recreate the feeling of being lost alone and afraid somewhere dangerous. Not that I'd know, of course. [Editor's Note - We're not sure where these articles keep coming from since everyone knows Dora has been dead for ten years now. Wooooo!]
- ...But That Was [Yesterday] - Michael Molinari (OneMrBean) always knows how to deliver the feels, and this artsy game about the different types of friends we meet and the lessons they teach us is no different. From a pet whose mere presence can be enough to remind you to turn your back on depression to a loved one who always encourages you to push yourself higher and take leaps of faith, it's a beautifully simple yet emotional little game that not only took first place in our 9th Casual Gameplay Design Competition, but also was voted the best interactive art game of 2010 by the community. While some criticized its lack of real gameplay and abstract approach to storytelling and instruction, the strong emotional reactions it got from many others earned it its rightful place as one of the best narratives around.
While we welcome any comments about this weekly feature here, we do ask that if you need any help with the individual games, please post your questions on that game's review page. Well, what are you waiting for? Get out there and rediscover some awesome!