Spin round like a record baby in this musical avoidance game. Soundodger makes beautiful patterns in time with the music... just don't touch any of them! Best enjoyed with sound up and lights down, see what percentage of the objects you can avoid. Slow things down to get out of a tight squeeze at the expense of points. Earn enough points to unlock new songs.
Michael Molinari uses basketball and surreal, dreamlike imagery to explore love and family in this stunning indie title. Go one on one against nightmare creatures in your quest to find your sister, or solve platform puzzles in strange dimensions. It's a swanky, gorgeous, strange journey that overcomes somewhat clunky controls to deliver a beautiful and unique experience you don't have to love sports to enjoy.
In games, you want to win. After all, isn't that the whole point of playing them? But what if you don't know where you're going, or why? Is it worth it to keep moving on, even if you have to make sacrifices and lose people along the way? Chelsea Howe and Michael Molinari combine their talents once more for this simple, evocative platformer/interactive art piece made in just 48 hours for the Global Game Jam.
Created by Michael Molinari and Chelsea Howe for the San Francisco 2011 48 Hour Global Game Jam, The End Of Us is a surprisingly evocative game about two meteors meeting and playing amidst the strangeness and charm of deep space. As much a piece of wordlessly lyrical interactive art as an action game, The End Of Us matches its play to an engaging soundtrack and offers a short but satisfying experience.
OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
Ah, another perfect day. Sitting on a cliff. Letting the breeze blow through your bright pink hair. Then you hear the distant rumble of some kind of black hellspawn chasing your boyfriend. Well, just put out your hand and fly away with him in [Together], One Mr. Beans's entry in our 8th Casual Gameplay Design Competition that took third place overall. It's an experimental game of exploration and heart gathering with a loose narrative threading it all [together].
How My Grandfather Won the War is a stunningly beautiful game that is worth a second, and even third play through. Treat it as a simple side-scroller or go deeper and explore every inch of its breathtaking cardboard world. The detail is so fantastic you can almost touch the screen and feel the rough edges of haphazardly cut items.