- • GatherX
- • Glimpse
- • Shape Fold 2
- • Scaling the Sky
With fairytale clicktoys, surreal and transcendent interactive art, rage inducing arcade avoidance games, and soothingly simple puzzle games, this Link Dump Friday might be the Frankenstein's monster of game compilations, but you can put away the pitchforks and the torches. It's just here to be loved. It doesn't want to eat the townsfolk. ... just... maybe... gnaw on 'em a little.
Shards of light fall from the sky over a cold, lonely, frozen land, and it's up to you to reunite them... or remain alone yourself. A melancholy but absolutely gorgeous bit of platforming exploration married heavily to interactive art, the game is simple and straightforward but well worth experiencing to take in the creative talents of the team behind it.
In games, you want to win. After all, isn't that the whole point of playing them? But what if you don't know where you're going, or why? Is it worth it to keep moving on, even if you have to make sacrifices and lose people along the way? Chelsea Howe and Michael Molinari combine their talents once more for this simple, evocative platformer/interactive art piece made in just 48 hours for the Global Game Jam.
Created by Michael Molinari and Chelsea Howe for the San Francisco 2011 48 Hour Global Game Jam, The End Of Us is a surprisingly evocative game about two meteors meeting and playing amidst the strangeness and charm of deep space. As much a piece of wordlessly lyrical interactive art as an action game, The End Of Us matches its play to an engaging soundtrack and offers a short but satisfying experience.