In Helda, the new point-and-click adventure from Sefoil, poachers have stolen a group of rare blue seals, and it's up to you to rescue them. Move your cursor over the screen; if the icon changes to a hand, you can interact with something. Click your way through the beautifully detailed environments to find out what you need to trigger to proceed. It's a feast for your eyes and ears as you search for a way to bring the seals back home, where they can get back to important seal things. Like waiting for someone to put captions over their adorable little heads.
There's a lot about Helda's soft, mixed-media visuals that put one in mind of Samorost, which looks to have lent some inspiration, but that's hardly a bad thing. The game is lovely to look at, with a melancholy soundtrack that perfectly suits the mood. Clearly a lot of love has gone into this game and it shows. It's a very relaxing experience, and the storybook visuals and lack of text means it's perfect for the young and old, provided your young don't have an unhealthy fear of unnaturally hued sea mammals. Personally, I've learned to be suspicious of cute things that emit little hearts from their heads whenever I get too near.
The main problem here lies in abstract logic, even for a point-and-click title. Much of your time will be spent scouring the screen with your cursor, watching for it to change and show where you can interact. Once you've found all those magic spots, it becomes a matter of trial-and-error, as you figure out the order you're supposed to click on things. Some of them make sense, but some of them don't, and you may find yourself having to resort to the walkthrough link below the game itself.
Helda is only eight stages long, and probably won't pose much of a challenge beyond its trial-and-error approach to puzzle solving. It might be just what you need to unwind. The moral of the story is, of course, that poaching is bad, and if you do it, people in robes are going to come after you. If that isn't enough to make you lie awake at night and keep you on the straight and narrow, I don't know what is.