JiG is on Patreon and Needs You! Click here for more information


Weekday Escape N°47


Comments (16) | Views (10,663)

Weekday Escape

elleIt was a dark and stormy Wednesday in October, wind rattling the shutters and the dilapidated boards of the ersatz roof which offered no shelter inside the JIG offices from the elements threatening to ruin it all. Flicking the light switch repeatedly had no effect—dark loomed on all sides. In the corner, I could see the opening of Selfdefiant's scary dungeon, but knew already of the trap that lie there in wait. Tired from my travails through a minimalist maze of Hottategoya's making, I just wanted some candy. Sure, FunkyLand promised that once more, but my brain was in no shape for solving puzzles. Instead, I felt my way through the darkness until my hands touched on exactly what I needed: the smooth feel of a platinum blonde wig and the cool chiffon of a long, sparkling ice blue dress. Maybe I can't sing, but I can try looking the part. By the way, happy Trick-or-Treating, my ghoulies! Here's a handful of escape games to get you started...

Scary Dungeon EscapeScary Dungeon Escape - Get into the Halloween vibe with this quick escape from Selfdefiant. While the cursor changes sometimes, it doesn't always, so be on the lookout for items that might prove useful to your escape as well as suspicious areas that could reveal clues. Being more cute than horrifying, though, your time in this dungeon won't last long if you can collect and make use your inventory while solving a few puzzles. The key to freedom: three gemstones placed just right. The payoff at the end should bring a smile, making for a fun preview of the weekend shenanigans.

Escape from the Similar Rooms 14Escape from the Similar Rooms 14 - Some folks might say this dungeonesque grouping of very like-looking rooms are the fixings for many a nightmare: you know the one where you're trying to escape from impending doom, but no matter how far you run, you can make no progress? It will take some keen eyesight and skillful navigation to find all the visual clues hidden within the fixtures of these rooms, but once you've made out what the clue is telling you, interpreting it into solutions should be the easy part. Typical of Hottategoya, with a minimalist design and a trio of puzzles: once again gather three gemstones, put them in place, and you're free to go!

Candy Rooms No.17: Purple GirlyCandy Rooms No.17: Purple Girly - Eeeek! Lipstick, flowers and candies?! And it's all, like, purplish and stuff. Talk about frights. But at least FunkyLand knows how to take a sunrise, sprinkle it with dew, cover it in chocolate... In the usual burst of whimsy we love about FunkyLand, No.17 in this sweet series won't disappoint but it's not much for surprises, either. Some of these tricks you've seen before, making the collection of five treats a quicker endeavor than usual. It's hard to complain, though. The only thing making it better would be the delivery of actual candy to my door. (Hint, hint.)

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Escape from the Similar Rooms 14 Walkthrough

Getting your bearings

There are four rooms, laid out in the shape of a T. You start off in what I will refer to as Room 2, facing the exit.

Take a look at the panel by the exit door. Looks like you need three gems to escape. These correspond nicely to the three puzzles you'll need to solve.

Turn around 180 degrees, so that you can see a bookcase on your left and a bed on your right. Now Room 3 will be to your left (bookcase side), Room 1 will be to your right (bed side), and Room 4 will be straight ahead of you. So Rooms 1, 2, and 3 form the top of the T, and Room 4 is its stem. Easy enough!

The pentagon puzzle

This is the puzzle you'll need to solve to open the box in Room 1. Looks like you need a numeric code.

You'll need a written clue for this, which is the only inventory item you need to find apart from the three gems. Take a good look around all of the rooms.

The clue is under the bed in Room 3.

Does that shape remind you of anything else you've seen?

The bookcases! But not just any bookcase: only one of them is a perfect match for the drawing.

The bookcase in Room 4 is the only one with ten shelves as opposed to nine.

Follow the orientation of the arrows on the clue to read the code that's hidden in the pattern of the books.

The code is 790. Enter it into the box in Room 1 and take the blue pentagon gem.

The triangle puzzle

This is the puzzle you'll need to solve to open the box in Room 3. This time the code is a sequence of six shapes (circle, diamond, and square).

A triangle like the one on the box marks the location of the clue. Again, take a good look around, and keep the number six in mind.

Take a closer look at the barred doorways.

There's a triangle marked on the floor behind one of the doorways in Room 1! It's the doorway between the bookshelf and the bed.

The shapes of the bars form the code you'll need for the box in Room 3.

Make sure you've reversed the code so that it matches the orientation of the triangle: circle, square, circle, diamond, circle, square. Take the red triangle gem.

The diamond puzzle

This is the puzzle you'll need to solve to open the box in Room 4: another three-digit code.

The shape on the box looks a bit like a diamond, but perhaps it also reminds you of something else?

The panel has the same layout as the rooms: the diamond shape itself is Room 2, with Room 1 to the left, Room 3 to the right, and Room 4 at the bottom.

Looks like you'll need to find something in each room that corresponds to a unique digit.

This time it's the beds that point the way.

Specifically, the number of vertical bars at the head of each bed.

The code is 7 on the left, 6 on the right, 3 on the bottom. Take the green diamond gem.

You know what to do now, right?

16 Comments

Patreon Donator Infant Tyrone October 28, 2014 9:17 PM

All day I keep mistakenly thinking it's Wednesday. You guys are not helping.

Reply

Hottategoy's pentagon is making my head hurt!

Reply
vulpisfoxfire October 29, 2014 12:34 AM replied to callmerob

Actually, when you figure it out it won't be so much a headache as a crick in the neck..

Reply

I assume the pentagon has something to do with

The bookshelf with 10 rows.


But I can't seem to decode it.

I tried the black books right to left, and left to right. White books right to left and left to right. Combination of white and black books right to left and left to right. It doesn't seem to make sense.
I was expecting just a 3 digit code or something

Reply

Power of posting. I got it now. Guess I needed my second coffee :)

Reply

Sorry, my bad. That's what I get for trying to edit and schedule with a high temperature and medicine head. :)

Reply

Escape from the Similar Rooms 14 Walkthrough

Getting your bearings

There are four rooms, laid out in the shape of a T. You start off in what I will refer to as Room 2, facing the exit.

Take a look at the panel by the exit door. Looks like you need three gems to escape. These correspond nicely to the three puzzles you'll need to solve.

Turn around 180 degrees, so that you can see a bookcase on your left and a bed on your right. Now Room 3 will be to your left (bookcase side), Room 1 will be to your right (bed side), and Room 4 will be straight ahead of you. So Rooms 1, 2, and 3 form the top of the T, and Room 4 is its stem. Easy enough!

The pentagon puzzle

This is the puzzle you'll need to solve to open the box in Room 1. Looks like you need a numeric code.

You'll need a written clue for this, which is the only inventory item you need to find apart from the three gems. Take a good look around all of the rooms.

The clue is under the bed in Room 3.

Does that shape remind you of anything else you've seen?

The bookcases! But not just any bookcase: only one of them is a perfect match for the drawing.

The bookcase in Room 4 is the only one with ten shelves as opposed to nine.

Follow the orientation of the arrows on the clue to read the code that's hidden in the pattern of the books.

The code is 790. Enter it into the box in Room 1 and take the blue pentagon gem.

The triangle puzzle

This is the puzzle you'll need to solve to open the box in Room 3. This time the code is a sequence of six shapes (circle, diamond, and square).

A triangle like the one on the box marks the location of the clue. Again, take a good look around, and keep the number six in mind.

Take a closer look at the barred doorways.

There's a triangle marked on the floor behind one of the doorways in Room 1! It's the doorway between the bookshelf and the bed.

The shapes of the bars form the code you'll need for the box in Room 3.

Make sure you've reversed the code so that it matches the orientation of the triangle: circle, square, circle, diamond, circle, square. Take the red triangle gem.

The diamond puzzle

This is the puzzle you'll need to solve to open the box in Room 4: another three-digit code.

The shape on the box looks a bit like a diamond, but perhaps it also reminds you of something else?

The panel has the same layout as the rooms: the diamond shape itself is Room 2, with Room 1 to the left, Room 3 to the right, and Room 4 at the bottom.

Looks like you'll need to find something in each room that corresponds to a unique digit.

This time it's the beds that point the way.

Specifically, the number of vertical bars at the head of each bed.

The code is 7 on the left, 6 on the right, 3 on the bottom. Take the green diamond gem.

You know what to do now, right?

Reply
Leopardmask October 29, 2014 12:02 PM

Yay, I completed Candy Rooms and Scary Dungeon without a walkthrough!

Reply

good job abf :) hope you can get the remaining 2 done for us :)

Reply

I'm stuck at the end of Scary Dungeon. I have a wet towel and a torch, and a mummy I'm supposed to do something to so he doesn't get me. Trying to burn him with the torch doesn't work, and neither does hitting him with the towel.

And what's up with the yellow pile? Is that hay?

Reply
Patreon VIP abfdrumz October 29, 2014 3:17 PM replied to Thorzdad

Yeah, I'm stuck at the same place. According to the video walkthrough,

there are a bunch more bricks that need to be removed, and the last one (in the far left view) has the object we need. But that last brick isn't coming out for me at all.

Reply
callmerob October 29, 2014 5:46 PM

My aching back!

I failed to search under the beds, doh

Reply
jayisgamed October 29, 2014 5:56 PM

For the end of the dungeon,

in each of the rooms look for any bricks which are darker than the rest. There are 4 all together. After you find all of them, there will be a new item which appears in the room at the far left.

Reply
jayisgamed October 29, 2014 5:58 PM replied to Thorzdad

Thorzdad, I thought there should at least be one needle in that haystack!

Reply
aceadventurer October 29, 2014 10:27 PM

Finished Scary Dungeons no problem... can't play any more though cause I got to finish watching the World Series...guess I'm not a total nerd ;P

Reply

can't wait for the other 2 walkthroughs :)

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
6,525 Views
5 Comments
Yellow> chrpa The new game from Bart Bonte is sharp yellow and black. The first-signal system activates! Wasps! Hornets! Caution Bio-Hazard! Caution Wet Floor! Slow Down! The last one is correct, no need to hurry anywhere, we've got awesome relaxing game with...  ...
11,866 Views
5 Comments
The Basement Escape> chrpa Huzzah! Tesshi-e is back with another excellent game! First, don't panic after you notice the intro screen you've seen before. Yes, it's from The Escape Hotel 3: Remake released last summer. Tesshi-e just revisited his favourite hotel, lost his way...  ...
7,460 Views
10 Comments
Weekday Escape N°151> chrpa Hi! The new Weekday Escape is here bringing three fantastic games! Lutaru gives us a box for playing, with a small button here and a tiny hole there and waits until we figure out what to do with it. After...  ...
6,166 Views
18 Comments
Weekday Escape N°150> chrpa Maybe you are on holiday, maybe you are planning it and maybe you don't have any. Anyway, Weekday Escape is here as a short break for everybody! Well, not so short, in fact. The first game is from Detarame Factory...  ...
Rullo

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week


Lost Lands: Ice Spell Collector's Edition

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives