Using your mouse, click on items and discover clues to solve the various puzzles around a very small and cleanly decorated room. You'll even encounter the odd mini-game or two. Navigate the room by clicking on the small, gray arrows to the left and right of the screen, and click on items to collect, use and zoom in on.
Room Perfection is a short and sweet game, with puzzles that are generally logical and with easily grasped outcomes. There are, however, a couple of puzzles that are out of the ordinary and may temporarily confound. But for all its pointing and clicking delight, this is a game that leaves some questions unanswered. For instance, there's a bomb with more than one way of being detonated, and its inclusion in the game can hardly be construed as anything other than random. Perhaps it serves as a reminder of the Dismantlement games, but who knows? Oh, and while we're on the topic of the bomb, you may want to know that this is a timed game. You've got thirty minutes to find a way through the door before the bomb goes off. Heh! As if we need a whole half hour to escape a room. Total underestimation of the powers of the JIG community.
For its compactness, and clean and orderly graphics, Room Perfection is a really nifty escape game, with puzzles that will barely raise a sweat. But because it is compact, clean and orderly with a bomb's potential to make it all but, this is a game that provides a simple and thoroughly enjoyable diversion. I wouldn't say 'perfect' but totally and most definitely a gratifyingly good game to play.
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Room Perfection Walkthrough
Some of the bounding boxes can be finicky, so just keep trying if it doesn't work the first time.
The safe will not open on its own. After you input the correct code, zoom out of the code panel and try the door handle.
All of the puzzles regenerate randomly when the game is restarted. I have given instructions for how to find the codes and hints rather than the actual codes.
Click on the painting above the couch.
In the zoomed window, click on the painting of the couch
Note the order in which the ball drops on the couch cushions. This order change every time you play.
Zoom out of the painting, then click the couch cushions in the order indicated by the painting.
Take the GOLD KEY.
Use the GOLD KEY on the box on the desk.
Collect the three KEYS that fly out.
Use each KEY on the set of drawers in the desk.
The Drawer Puzzles
One puzzle is a simple anagram. The word changes each time you play.
If you need help figuring out the anagram try:
Collect a miniature CANNON from this puzzle.
One puzzle requires you to reconstruct the photo. There are ten possible photos to reconstruct. Collect a SCREWDRIVER from this puzzle.
One puzzle requires you to move a ball to the exit without hitting the red spots, which will reset the puzzle. Collect a CANNONBALL from this puzzle.
Click on the books on the desk.
The pool balls are magnetized and will stick to each other. Click on the ball with a circled number and drag it around the page until the balls are lined up.
Note the guide in the bottom right corner of the book, and remember the order the pool balls lined up in.
Enter this code on the safe and take the LEVER
Click on the panel by the boat, and use the screwdriver to remove the panel.
Attach the lever to the panel.
Place the cannon on the ship
Place the cannonball in the cannon
When the cannon is facing roughly towards the light, click the lever.
If you miss, pick up the cannonball and try again.
Pick up the key.
Use the key on the door.
Posted by: MmeTurbulence | December 2, 2010 1:33 PM
Room Perfection Walkthrough
There are only two rooms. Navigate between them using the gray arrows on the left or right of the screen
You have only 30 minutes to escape the room.
Click on items to interact with them or to add them to your inventory.
It's advisable to avoid clicking on the bomb remote at the bottom left of the screen, unless you wish to start the game over.
Be prepared for just a little bit of pixel hunting.
The game starts in the room on the left, but much of the initial puzzle solving is in the room on the right. However, start with a puzzle in the left room to progress.
Room on the Left
The picture provides a clue for obtaining the key for the small chest on the desk. Click on the picture and watch as balls bounce off of the left and right cushions.
Note the number of balls to hit each cushion. This changes each time you play.
Remembering the picture clue, click on the left and right cushions of the couch accordingly and take the gold key that appears below the couch.
Room on the Right
On the desk is a small chest.
Click on the gold key in your inventory and then click on the chest twice.
Three keys will fly out.
The red key is for the top drawer.
Click on the red key in your inventory, then click on the drawer twice for the first puzzle.
Thankfully not a sliding tile puzzle, just your basic grid-like jigsaw.
Click on the squares outside the grid and construct a picture, which changes every game and usually involves some kind of photo with a cute kitten or puppy.
Once solved a small drawer will open and reveal - SURPRISE! - a screwdriver.
Unlocks the middle drawer.
Anagram time.The anagrams are English words.
Click on the letters to solve the anagram, although you don't need to drag the letters. Simply click on the letter and click on the box you wish to add it to.
Once solved, a small drawer will open containing a tiny cannon.
The gold key will unlock the bottom drawer.
In this drawer's puzzle, the aim is to get the ball from the top to the bottom by using the left and right rotating arrows below the puzzle to tilt the box.
Some finesse is required to avoid touching the red crosses on the sides of the box with the ball, to prevent the game from restarting.
Get the ball down to the slot at the bottom right.
Take the ball, which is actually a tiny cannonball.
Click on the books, towards the left side, to open the magnetic balls puzzle.
Note the hint at the left
Note that one of the balls has its number circled.
Click on one of the balls and start dragging it around to make contact with the other balls. A clicking sound indicates that balls have connected via magnetic force.
Keep dragging until all the balls have joined together and try to form them into a line. This will make it easier to read the numbers in order.
Remembering the hint at the left, find the safe-code by making the circled number the first of the code.
Head back to the room on the left.
Room on the Left
The code for the safe can be found in the magnetic balls puzzle, contained in the books on the desk in the other room.
Once you've entered the code into the safe and hear a satisfying click, click out of the close-up of the safe, and click on it again to open it.
Take the lever for the wall-panel.
The Panel on the wall
The good ol' screwdriver needed here can be obtained by solving the puzzle in the top drawer of the desk.
When the panel is opened, a slot in the wall is revealed for some kind of lever.
The lever can be obtained by solving the magnetic balls puzzle, and using the code on the safe.
The Model Ship
At first glance, the ship serves no useful purpose.
It actually does, but it needs a couple of things added first.
Solving the puzzle in the middle drawer of the desk will yield a tiny cannon.
When you have the cannon, click on it in your inventory and then click towards the front of the shop. If you look closely you'll see a small gold part sitting upright, which is where the cannon sits.
A cannon also needs a cannonball. One can be obtained by solving the tilt puzzle in the bottom drawer of the desk.
Getting the key from the top of the lampshade.
Click on the lever and click on the panel where the slot is to assemble the lever.
Assemble the cannon on the ship
Click on the cannonball in the inventory then click on the cannon to load.
The cannon will start to move up and down. When it's pointed in the general direction of the lampshade click on the red-handle of the lever.
The cannon will fire the cannonball.
If successful, the cannonball will hit the lampshade knocking the key down.
If it doesn't work the first time, simply repeat the steps until the key flies off the lampshade.
It may end up in the next room.
Use the key on the door to escape.
A little bit o' fun
So you've been avoiding pressing the red button on the bomb remote for the whole game... You've escaped so why not try it now?
Posted by: Chiktionary | December 4, 2010 3:22 AM