Weekday Escape N°57
This is the story of Wednesday. Wednesday, the little sister of Tuesday, sometimes got left behind. Everyone else seemed to have all the fun and, being a middle child, Wednesday often felt overlooked and under-appreciated. But Wednesday was clever—she had more than a few tricks up her sleeves. Everyone likes games, she thought, Especially escape games. So she devised a way to gather up all the escape games herself, be special, be unique, be attention-getting. This is how Weekday Escape came to be; it was Wednesday's master plan for popularity. Did it work? Well, you are here, aren't you? And you're not alone. Making an appearance this week, Selfdefiant presents a dragon cave from which you must escape along with two quickies from new guests, Pixel Kobo and Umi Escape...
Must Escape the Dragon Cave - Selfdefiant is one of the most prolific game designers out there and, sort of like Stephen King is to fiction, this results in a diverse gamut of escape adventures for us to indulge in. As part of his "Must Escape" series, this episode has just enough going on to court the adventure tag while remaining compact enough to fit nicely into Weekday Escape. It begins like this: you were enjoying a nice tourist stop at a dragon cave when you suddenly felt very tired. So, you went down for a nap, right then and there (hey, narcolepsy is nothing to trifle with). Upon waking everyone was gone, leaving you trapped. Lucky for you, the whole place is rigged with locks and codes that a little exploration and ingenuity will soon crack. The changing cursor helps guide your investigations as you gather up necessary items and clues but some of those clues can be easily overlooked in the details. Still, with some methodical searching, the hindrances to your liberation are few.
2015 New Year Escape - Even if you don't read Japanese, you should encounter no language barriers in this nifty creation from Pixel Kobo. Just click past the first few screens and you'll find yourself immersed in a rather intriguing scenario: Apparently you're exploring the secret insides of a mechanical box. The scope-like cursor and navigational arrows along the frame indicate a more hi-tech venture as you inspect walls covered with pipes, pistons, levers and cranks, all animated and quite lively looking. You could say this game has a very Haretoki familiarity although it's more about inspiration than imitation. To succeed in this venture, click on everything—the resulting responses range from nothing to amusing to highly helpful. Despite the effusion of interesting gizmos, the game itself is quite short, much too short (its only disappointment). After you've honed in on the clues themselves, completing the puzzle and opening the box is a snap.
Small Room Escape 1 - There are times when all you want is a small fix, just a teeny little exercise in decoding and escaping to satisfy those urges. Small Room Escape 1 from Umi Escape is remarkable for one reason: it lives up to its title in the most quintessential way. Lending new meaning to the phrase "short and sweet," this miniature escape will hold you up only as long as it takes you to interpret a smattering of coded clues. Once you've learned the game's lingo, you'll be well-equipped to solve the puzzles and acquire the three tile pieces needed to open the door. Just keep in mind that you'll need to place all three tiles at once (they won't stay in the slots otherwise), and achievement unlocked door is all yours!
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