All Casual Gameplay Design Competition #10 game entries are now available to play!!
All entries are available to play immediately from the competition page. There is page set up for each game to enter comments as well, so please leave your kind feedback and constructive criticisms for the game authors.
Although you can find links to all the games on the official CGDC #10 competition page, following is a list of the entries and direct links to each one (in randomized order):
Tao
Interlock
The Freewill Cycle Volume II
Treasure Island Escape
Euridissey
Risk Subway Escape
Deep Sleep
40xEscape
The Grimoire
This is Not an Escape
...As I Drift Away...
Train
Somewhere in England, 1928
Locker Escape
The competition period will span 3 weeks, and we will announce the winners of the competition at that time. If you wish to be a judge, please read the rules and sign up here. We will be sending out a link to the Official CGDC #10 Judging Form within the next 12-24 hours so you can begin judging the entries.
Please help us spread word about the competition and all the creative entries we have once again to share with the world. Use Twitter, use Facebook, Stumble Upon, Reddit, Digg, use any means at your disposal to share the competition games with your friends and family.
Thanks to everyone for your support, and especially to our sponsors for making this competition possible: Armor Games and Pastel Games. Please visit them and show your support!
Woohoo! I've been watching JiG like a hawk waiting for the entries to be released. I can't wait to play them!
I'll buy a drink for anyone who finds the proper ending in ...as I drift away...
I get the feeling I made it just a little obscure!
Interesting mix of games: some quite clearly copying Pastel's style; some generic escape-the-room; and a couple that put their own spin on it. My favourite ended up being 40xEscape, which is no surprise given I like Bart's previous games.
My favorite was Deep Sleep.
I hope to see more games like these.
I started playing "This is Not an Escape." I like the idea of live-action YouTube gaming, but he failed to take full advantage of the medium. The actors could have actually spoken, thus further exploring the boundaries between fiction and reality. I do understand the need for subtitles (accessibility) but he could have done with a better proofreader (or one at all). Confusing "it's" with "its" is bad enough, but confusing "our" with "are" was painful.
Wow, there are really a few games that I liked here, thinking of playing Deep Sleep for last.
I thought I would get something done this weekend. I thought wrong.
I'm stuck on 19 of 40xEscape!
Ah, never mind. I realized each game has its own page and walkthrough.
Update