Terry Cavanagh and Stephen Lavelle's Moving Stories is part player-driven experimental narrative creation, and part packing simulator, as you control a young woman who's trying to figure out what to take with her as she moves out of her apartment. The catch is she's got limited space, and you can only take what will fit in her small suitcase, with different items being different sizes and shapes... and no, you can't rotate them. What you take and what you leave behind changes the dialogue and the reason you're moving... you could be leaving because she's moving in with someone, breaking up with someone, or, well, you'll see. You won't know until you finish packing your (occasionally strange or saucy) items and throw the rest out, and see who comes to the door after and why. Each time you replay, you'll also unlock new items to pack. It's a simple game on the surface, but also surprisingly addictive and clever as you discover what different combinations of items grant you.
If you asked me to think of one word to describe Moving Stories, it would be "clever", and also "charming", because I don't conform to your arbitrary descriptive limitations, maaaaaan. The stories you craft by assembling what you're taking, though mostly just limited to a few lines of text at several points, can be sweet, sad, funny, or just plain strange, with the unlockable items giving you incentive to play and organize again and again to see what new combinations you'll discover. They can even change subtle things about your environment! Each playthrough will only take a few minutes, depending on how fast you pack, and hey, who says you have to pack everything you can, or even anything at all? There's a remarkable amount of content to uncover, and doing so is part of the addictive appeal, turning a short, simple game into something you may find yourself fiddling with for quite some time.
Thanks to Twilightsparkle for sending this one in, my faithful student.