Perspective! (Steve Warman)
It shouldn't be much of a surprise that different developers, each creating a game called "Perspective", would approach the concept from their own unique... viewpoint, let's say. First there was a depiction of life from the experience of a pet in NFyre's 2D Perspective. Then there was the 3D platformer where the world around you changed depending on your point-of-view in DigiPen's Perspective. But now, Steve Warman and his team of students has given the world of casual gaming a whole new Perspective, and this time it's a puzzle platformer that straddles the second and third dimension like no other!... Okay, Super Paper Mario and Sky Island may take issue with that "like no other" part. But since those were fun games, it's no spoiler to say that this one is too!
Move with the [WASD] or [arrow] keys, and jump with the [spacebar]. However, moving left and right will only get you so far, and soon you'll need to [shift] yourself into the third dimension and back again, making progress in one perspective when you cannot in the other. Note that your antenna turns black when you cannot shift, and red when you can. There'll be pushable blocks and slippery ice cubes to move around, bounce pads to fling you into the air, and teleporters to instantly shoot you through space. The game is made up of 4 worlds of four levels apiece, the fourth in each designed for maximum challenge. It may just be that "visual-spatial" is not one of the high-points on my Gardner's Multiple Intelligence personal checklist, but Perspective! was a mindtwister from start to finish. Some of it, admittedly, was structural: the unmoving camera perspective in 3D mode does mean that you'll have to commit a lot of the lay of the land to memory once things start getting complicated. This makes for very little room for error. Plus, when it comes to graphics and sound, Warman's team shows that, uh, they're very good programmers. However, this in no way cancels out challenge evident in the game, and the skill it took to construct it. Perspective! takes what could have been merely a showy gimmick, and uses the shifting its full potential, making for a game that'll feel fresh, no matter how you look at it.