Simplicity reminiscent of an Orisinal game but with visuals and sound you might expect to find in something more old-school. Backed by an enjoyable physics engine and a simple but well-executed concept and virtually no down-time, Gravity Hook by Adam Saltsman and Danny Baranowsky is a simple, grappling hook arcade game that borders on clinically addictive.
The game's premise is simple yet compelling... Let us analyze its deeper meaning and both its psychological and physiological implications. It begins "In a secret base below the surface" — this is key, as both 'secret' and 'underground base' are concepts scientifically known to cause the release of a bodily hormone capable of inducing childish glee. It continues, as things are apt to do, "a civilian wonders how deep they are..." a statement which captures with an artistic simplicity the ever-present question of our existence.
The gameplay, like the premise is both simple and deep.
You start at the bottom of this secret base, both feet firmly planted on the cold concrete of our existential abyss, looking up. Your goal? To make your way up.
Timing is crucial in this game; to move your way up you must click the mouse button nearby a floating orb, firing your grappling hook, and hold until the time is right. The time is right shortly before (or at the time) a large warning sign appears. Once you let go you will follow an upwards trajectory until gravity exerts its inexorable force and your must again fire your grappling hook at another floating orb.
However, these floating orbs are neither stationary nor safe. They are mines which slowly move towards you as you move towards them, your elastic grapple's lines at once drawing you towards your salvation and doom. However, if you do not have enough forward momentum when attaching yourself to a mine, you may find yourself quickly falling to the very hard concrete floor. These two scenarios end in a game over, and they are inevitable. But you'll enjoy every minute of it.