Simple Puzzle. Grow. Replay. Ball Physics. Upgrade. We've had some good themes over the years for the Casual Gameplay Design Competitions. The last couple have seemed almost prescient, coming right before the explosion of physics games, and then the current upgrade craze. With each competition, the CGDC has grown in size and scope; the prizes, the complexity of the games, the level of audience participation, the logistical nightmare behind the scenes.
Let's take it back to basics.
Your assignment for You Are Games this week is to answer a question: What should the theme of the next Flash game design competition be? A good theme is specific enough to inspire, but simple enough to allow for a lot of different interpretations. No need to send your replies to us by email; just post them here in the comments. This isn't a contest. Yet.
Update: Whoa! I guess you all might like to have a game design contest! Many thanks to everyone who has made suggestions, and extra super mega thanks to those who have taken it upon themselves to compile lists out of the chaos. I'm setting a cut-off for new ideas, so we can get to work on Phase Two. Post your themes before the end of the day Sunday, July 26th, EST.