Wrath of Anubis 2
Control is the same as before. Use the [arrow] keys to move, pressing [up] to go through doors, and [down] to crouch or interact. If you press the [spacebar], you'll jump, and if you press it again it midair, you'll double-jump. You can slide down or jump off a wall by pressing the [arrow] keys against it while you're in midair. There is no pause button, so presume that if the phone rings during a particularly finicky bit of jumping you're about to hate whoever's calling forever. There are, however, "safe" places throughout each level, which are merely spots where nothing will come after you. When you find one, take your time and shake out the tension; death in Wrath of Anubis is a single hit from an enemy or the environment and will send you all the way back to the last door you came through, undoing all your progress to that point.
Even the sort of person who enjoys it (as I did) is going to hate it a little (as I do). Wrath of Anubis 2 has the sort of ridiculously twitchy gameplay that is as addictive as it is difficult; although dying may be frustrating, each time you play you get a little farther, and a little better. (Yeah, I'll give you whoops!, death-text, just you wait.) It's a little bit Spelunky, and a little bit Lester the Unlikely and a lot bit absolutely ridiculous level design. Seeing how incredibly elaborate the levels get the farther you go is both fun and funny, and nailing the timing to sail through it all is that much more satisfying. If that sounds good to you, or if you're the sort of person who loves those deliberately soul-crushing Mario Rom Hacks, then have at 'er. Just don't expect a "Let's Play" video from me on this one. The language would be somewhat... less than poetic.