From Nitrome, the same Flash game developers that brought you the previously reviewed Roly Poly, Sandman, and Hot Air, comes this next game that features adorable characters adorned with rich saturated colors. Chick Flick is an action game of rescuing little chicks by bouncing them on a trampoline up into the safety of their nest.
Choose between using the arrow keys or the mouse to move the trampoline-holding-squirrels back and forth as chicks and various other items fall from the sky. Two-player cooperative mode is also available by utilizing both arrow keys and the mouse, though with a smaller trampoline apiece.
Save the chicks and don't let them hit the ground or lose a life. If you don't get a chick in the nest quick enough, more chicks will begin to fall. Save the required number of chicks to unlock the next level. Five (5) lives is all you have to unlock and play through all nine (9) levels in this charming game brimming with cuteness.
Here are some tips to get you started:
- Chicks will bounce differently relative to their size
- Eggs must be cracked-open with several bounces before the chick inside can be rescued
- Time-bomb 'chicks' must be rescued before they count down to zero
- Power-ups provide additional points and lives to add to the fun
Analysis: The graphics are gorgeous and the game is enjoyable for all age groups, though it may seem a bit slow at first for the more hardcore gamers out there. A model casual game, Chick Flick incorporates a simple and accessible gameplay mechanic that will be immediately familiar to anyone who has played Breakout or related games, and yet there is surprising depth to enjoy here. I like how later levels add complexity that affects how the various items bounce around the play field, which gradually increases the challenge of the game.
As is the case with all of Nitrome's games, Chick Flick sticks to the compelling and successful formula of presenting multiple levels to unlock, which gives the player an easily identifiable goal and reward structure. Excellent casual game design, as usual, from Nitrome.