The intro of Golem, an atmospheric little escape by OK Interactive, gives you the details straight: you're locked in a museum in Prague, and if you want out you'll have to bring to life the remains of the famous Golem of Prague that's on display somewhere within. To do so you'll have to solve some puzzles throughout the museum, gather some clues about the magic of kabbalah, and put everything together. Navigate by clicking the square icons near the edges of the screen, or on open passageways in front of you; keep an eye out for the changing cursor. Click things to interact with them, and be prepared to take a lot of notes. If you have something worth using, click it, then on what you want to use it on.
Not everything about Golem is perfect, but lots of things are. On the upside, it's got generally well-designed puzzles, moody graphics and music (we have Oscar Remius to thank for the latter) that perfectly complement each other, and a bit of historic background as well; on the downside, the clickable areas don't always properly overlap with the visuals, and there's no way to save your progress—which is especially inconvenient for a game with two endings. But overall, it's a journey worth taking. And either way, who can pass up an opportunity to resurrect an ancient golem?