Find the Escape-Men Part 126: The Special Property
Something fishy and kinda freaky is afoot in no1game's Find the Escape-Men Part 126: The Special Property, where you find yourself trapped when your would-be realtor locks you inside an apartment with a suspiciously cheap rent, and in addition to the disgusting smell, there's a lot of unsettling things included here in addition to the utilities. If you want to escape, you'll need to find the ten little green men hidden around the apartment, which is easier said than done given that there's something seriously weird going on here. Click around, look everywhere (and maybe dawdle in a place or two...), and click the question mark on an item in your inventory to view it up close. Despite some futzy clicking, the sheer weirdness here is a big part of the charm... just maybe brace for a jump scare or two.
Got them all
1: In fridge (click 5 times)
2: Under the wall phantom (use wet "duster" on green ghost)
3: In right-side closet (open hatch in top of right-side closet)
4: Under the left most tatami mat (window)
5: Outline of "choking victim (close window, turn on light then click outline)
6: From "Eyeball Daddy" (click on hole in the wall and wait, then click on eye, click eye again)
7: Broken wall parts (upper half is next to toilet and lower half is on back side of piece next to closet)
8: Bathtub (use outline on green, muddy water)
9: Toilet (undo lock on left side of tank, go back, then click on top)
10: In letterbox on door (password is in tatami room, click above right-side of window)
Any hints for that clue? I can't really understand how I'm supposed to interpret it. I've tried 6665 and 5554, but I'm not sure what else would work.
Stuck at 9. Still haven't opened the number box.
Small hint: Wait at the hole in the wall. Click the fridge a dozen times.
Have you tried
Count the lines that make up each shape. Should be 5553 unless it's randomized.
Stuck at 5.
How do you get the light turn on? I've closed the window and opened the window. But still doesn't seem to work.
POP! It works now but I have no idea why!?
To turn on the light
In the tatami room, click on the window, then click on the bar at the right of the window, and when it's dark, go back to the tatami room. The light cord will be clickable.
maybe abf can give us a hand by posting a walkthrough :)
was a nice Gegege No Kitaro reference.
anyone? walkthrough available?
They arent even trying anymore with these
i guess no one has a walkthrough on this? if not it's cool.
For curious minds, the code explanation:
That is how you tally to five in Japanese. Like I, II, III, IIII ....