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Dynamic Systems

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Rating: 4.3/5 (230 votes)
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zxoDynamic SystemsLet's see, a physics-based puzzle game where you must help a ball find its way to a goal. Where have we seen this before?

Yes, Dynamic Systems, created by Lorenzo Nuvoletta, is another in a long line of games first made popular by The Incredible Machine, where you must fabricate an overly elaborate system of simple machines to perform a task that would hardly impress a toddler: putting a ball in a bucket. In each level, you're given a silver ball, a bucket, and an assortment of objects with which to exert your domination! OK, domination might be a bit of an overstatement considering you're performing what amounts to an ostentatious computer simulation of clean up time, but if that's not a task you're capable of dominating, you might want to stick with banging pegs into holes for just a bit longer.

Dynamic SystemsMost of the objects in Dynamic Systems are static, meant to change the path of the ball without introducing any additional momentum. Deflections and elastic collisions are par for he course, and gravity is very much your friend. To help you find just the right path, the angles of all of the objects can be fine-tuned It's also quite refreshing to be given curved sections of track to play with, as these can redirect the ball without stealing too much momentum. Each level also usually contains some sort of moving device (pendulums, springs, wheels, etc), but rarely does the player have any control over the placement of these. Once you've mastered all 40 levels, you can design your own with the built-in level editor.

Analysis: One feature that makes Dynamic Systems great is that each placeable object can be rotated to any angle you might wish. However, one feature that makes Dynamic Systems frustrating is that each placeable object can be rotated to any angle you might wish. For a relatively simple system, the fine-tuning works beautifully, but if you've got an elaborate contraption, the number of possible configurations quickly approaches absurdity, and it can be frustrating to have to readjust every part of a system just to gain those few extra pixels of distance. Luckily, most levels are designed with a specific solution in mind that doesn't require precision positioning to achieve. Whether or not you recognize the intended solution is another story altogether. In fact, shortcuts abound, as they inevitable must in a game such as this. However, rather than forcing the player to take the long way 'round by placing barriers across these shortcuts, the author elegantly solves the problem by awarding more points for longer solutions, leaving the player simultaneously satisfied at solving the level while still wondering if maybe they could have done better.

Dynamic SystemsWhat makes Dynamic Systems stand out among other games of its kind, though, is the fluidity of movement and the sleek graphical design. Its worn-out industrial feel recalls and improves upon that of Collider, and the comparison is even more favorable when you consider the physics. It's like watching mercury race molasses down a waterslide! Yet, the physics aren't over-responsive either. They just feel right. You can nit-pick about the interface if you want (the parts menu should be mouse-overable), but overall, you'd be hard-pressed to name another Flash game that so successfully blends visual design and pleasing physics.

So, although the gameplay treads well-worn paths, its unshakable foundations of good game design make Dynamic Systems a worthy addition to an established line of great games.

Play Dynamic Systems

Walkthrough Guide

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Dynamic Systems Walkthrough
These solutions will get the ball to the bucket, however not all of them will get you the most points. Also due to the way the physics work in this game these solutions may take a couple tries to work. Even some of these solutions didn't work every time, but they do work.


gmpilot June 17, 2009 4:42 PM

That big "WRONG" is very discouraging, haha. Very nice use of physics though.


Feels like Enigmo. The WRONG is indeed funny.

private June 17, 2009 4:59 PM

its like an online "the incredible machine"!

mallcost June 17, 2009 6:18 PM

sadly enough, I'm stuck on lvl 7

DylPickle June 17, 2009 6:45 PM

It's like level 8 has to lined up to a pixel, or it won't work.

Meeeeeeeee June 17, 2009 7:57 PM

Personally, I got to level 13. The rest are easy, but I just can't figuure it out. Sigh.

Meeeeeeeee June 17, 2009 8:13 PM

P.S.(sorry for double posting) Level 8 is easy. No need to line it up to a pixel. Sorry DylPickle. Just

don't put the bounce block too close to the one near the bucket and

angle it slightly downwards.

As for level 7,

use the bolts as stepping stones and/or bounce blocks.

The power of posting! I figured out number 13!!!


can someone help with 19 please!


cool auto level


Meeeeeeeee June 17, 2009 11:50 PM

To charvel: You know the fan can blow and

turn the cog


I just created a level where a red ball does two jobs! Here is the code -- just put the bolt somewhere where it does not disturb everything else.



Is it me or is the physics off in the higher levels?


if you look at the solutions for levels 28 (and 26 or 27 can't remember) that they give you on how to solve, even the solutions the makers supply don't work.

My current headache is level 28


Even though the solution does not work, the idea is there. Just manipulate the position of the pieces a bit. Another solution is to cheat-

Instead of making the ball go through the whole obstacle course for certain levels, just make it skip straight to the cup.


Dynamic Systems Walkthrough
These solutions will get the ball to the bucket, however not all of them will get you the most points. Also due to the way the physics work in this game these solutions may take a couple tries to work. Even some of these solutions didn't work every time, but they do work.


The ball doesn't even rotate when rolling!


I think it would be better if you could temporarily have an object stuck into another object, maybe with a red highlight so you know it can't stay that way. It would make things easier when you're trying to get something at the right angle, so you don't have to keep moving it out of the way to line it up right.

Apart from that, and the annoying physics in the later levels, good game. :)

drakono June 18, 2009 9:30 AM

After only one failed attempt, it will say "WRONG, would you like to see the solution?" The game is a jerk!


I think one of my favorite parts might just be the music! Fits the puzzle concept well and it's just plain awesome!


You are wrong about level 25. All you need to do is use the two bouncy blocks. First one sits under it and bounces it slightly to the left and the other one lies flat. it goes right into the cup.


Slick. Definitely have more fun figuring out what it wants you to do and then ignoring it and doing it your own way :)


I found Dynamic Systems to be a poor puzzle game but I had lots of fun creating my own level!
Here is my super-awesome auto machine! I tired to use as many of the parts available.


Meeeeeeeee June 21, 2009 8:18 AM

Okay, the game is easy 'till level 32.

If your stuck, get one ball overthe rest. Just one.

If you want the full game, go to King.com. You can start from level 30 if you beat the rest of the game on the other site.
P.S. Ask Meeeeeeeeee for help if needed. I might beat the game so ask.

Meeeeeeeee June 21, 2009 8:37 AM

Nice game, although it needs
1. A help section
2. A solution that works
3. A lot more... Levels. 40? Not a lot.
4. More appreciation. Do you know how long the makers must've worked and all I am seeing are negative comments.
Besides, it is one of the few physics games with real physics


I'm stuck at level 24 and the solution from the walkthrough doesn't work!
Can someone help me?


If you're having trouble with level 24 :

turn the red thing so that the balls jump to the left!

Meeeeeeeee June 24, 2009 6:41 AM

Yes, there is a level 41. Really!! It is unsolvable!!!! Really. Not worth it. P.S.

It says Game Over. In the various items available. Without any objects and the bucket being upside down just over a bounce block, it is hopeless.

Beat the rest without hacks, all on King.com.


I cant get past level 24! The cup seems to be in a differnt place than in the walkthrough... please someone give a good walkthrough for level 24!!!


New walkthrough for Level 24, took me a few tries but this is it. New bukkit location.
Level 24


How do you do level 13?

Anonymous June 29, 2009 10:32 AM

How can I solve 24?


A nice TIM lite.

Sometimes playfully slow gameplay thoguh :(

redandclean August 11, 2009 12:57 AM

Level 23 does not work for me at all! All the red balls fall off the right side of the screen. I am so stuck. Help?


Please help with level 24?? Thanks!

Anonymous October 21, 2009 6:49 PM

Nostalgia much! Reminds me of the Incredible Machine games!


Loved it, there are definitely a ton of multiple solutions!

Now we just need a full flash remake of the original incredible machine. :D Heck, I'd love a downloadable version as well!


My level:



wow. i just beat 22 with just the bounce pad


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